|Maximum loss for Gold||Zero|
|Skills Available||22 Jumpers|
|Previous||The Magic of Mushrooms
|Next||The Laws of Tradition|
Gold medal strategy
Assign Shimmier skills to the first twenty-two lemmings so they can make their way to the steel structure on the right side of the level. The next twenty-two lemmings must jump across the small gap and be contained in the pit above the rock structure. When you run out of Jumper skills, assign Floater skills to the remaining lemmings.
To make your Floaters reach their exit, use Mortar skills (at least five) when a lemming is standing right next to the rock obstacle to carve a tunnel to the exit. For your Jumpers, assign Bomber skills to lemmings while they are standing under the left overhanging wooden fence to carve a tunnel downwards while preventing lemmings to be blown off into the precipice to the left. If any of them do, assign your remaining Floater skills to them. Finally, for your Shimmers, clear the wooden fences halting their progress with Bazooka skills.
- Game Boy/Game Gear
- Number of Jumper, Shimmier, Floater, Bazooka, Bomber and Mortar skills reduced to 4, 4, 4, 8, 8 and 8 respectively.
- Time limit increased to 8 minutes.
- The rightmost exit is absent.
- Game Boy/Game Gear: NAGTKCHM