| 1 |
3 |
10 |
15 |
0 |
20 |
10 |
10 |
10 |
| Move Lemming Get Out The Way | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Taxing |
| Column | 5 |
| Level # | 23 |
| No. of Lemmings | 50 |
| No. of Mischievous Lemmings | 50 |
| Requirements (Lemmings Touch) | |
| One Star | 20 Lemmings, 8:00 |
| Two Stars | 33 Lemmings, 6:45 |
| Three Stars | 46 Lemmings, 5:30 |
| Level Chronology (Lemmings Touch) | |
| Previous | The Happy Lemmings |
| Next | Cascade |
Move Lemming Get Out The Way is the twenty-third level of the Taxing difficulty in Lemmings Touch. As part of the fifth column of Taxing, it is unlocked after at least five stars are attained from levels in the fourth column.
Strategy[]
This level has two Entrances: one spawns Lemmings into a pit at the level's bottom right corner, while the other, at the level's top floor, only spawns Mischievous Lemmings. Each Mischievous Lemming heads right toward a wall, where it will turn left and try to reach an Exit at the floor's left edge. Assign Exploders to each Mischievous Lemming that emerges, while assigning skills to other Lemmings as specified below.
Set the release rate to its maximum setting. Assign a Climber to any Lemming who is facing left. It will begin walking down a ramp; assign a Builder to it three times. The Climber will reach a floating platform with a red switch, and then enter this switch. Press this switch's button to open the red door. Assign a Climber to another left-facing Lemming. Assign a Digger to it at this floating platform's left edge, then assign a Builder to the Digger before it stops. Assign another Builder to it once it runs out of stairs, then assign a Basher to the Builder before it hits the ceiling.
The Climber will land onto a smaller floating platform. Assign a Builder to it near this platform's left edge, then assign another Builder to it; assign a Basher to it shortly after. The Climber will reach another floating platform with a blue switch, which it will enter. Press this switch's button to close the top floor's door; this will prevent Mischievous Lemmings from reaching their Exit. Assign a Climber to any left-facing Lemming. Assign a Digger to it at the leftmost floating platform's left edge, then assign a Builder to it before it stops. Assign another Builder to the Builder once it runs out of stairs, then assign a Basher to it before it runs into the green door.
The Climber will land at the doors' base, turn around, and fall onto a hollow rectangular block. Assign a Digger to it at this block's right edge, then assign a Builder to it before it reaches the bottom, then assign another Builder to it once it runs out of stairs. The Climber will land onto a floor with a green switch, which it will enter. Press this switch's button to open the green door. Assign a Builder to any left-facing Lemming in the center of the pit. With both doors open, all Lemmings can reach the Exit.
Notes[]
- This level's name is a reference to the namesake lyric of the song "Move Bitch" by Ludacris.
