| 1 |
0 |
0 |
0 |
0 |
4 |
12 |
0 |
0 |
| More Lemmings More Problems | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 5 |
| Level # | 23 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 93 Lemmings, 5:35 |
| Two Stars | 96 Lemmings, 5:05 |
| Three Stars | 98 Lemmings, 4:35 |
| Level Chronology (Lemmings Touch) | |
| Previous | POOR WEE CREATURES! |
| Next | The Boiler Room |
More Lemmings More Problems is the twenty-third level of the Hard difficulty in Lemmings Touch. As part of the fifth column of Hard, it is unlocked after at least five stars are attained from levels in the fourth column.
Strategy[]
This level has four Entrances. Each one has a long, thin platform below it. Each platform has three boxes on top of it. Assign Bashers to the frontmost Lemmings on each platform when they are next to any boxes, making sure to prioritize whichever ones to closest to these boxes. After all boxes have been bashed through, these Lemmings will reach gaps at the platforms' ends. Assign Builders to each Lemming once it is at its platform's edge. Set the release rate to its maximum setting.
Each platform's gap has another, shorter platform behind it; each of these shorter platforms has a Cannon at its end. Ahead of these Cannons' trajectories, there are two longer platforms: an upper platform with a red switch at its top, and a lower platform with a green switch at its top. Aim the two top Cannons toward the upper platform, and aim the two bottom Cannons toward the lower platform. Beyond the two platforms, there is a ramp with two doors on it. Pressing each switch's button opens a door. Once both doors are opened, all Lemmings can reach the Exit behind them.
Notes[]
- This level's name is a reference to the saying "More money, more problems".
