| 01 |
10 |
10 |
10 |
10 |
10 |
0 |
1 |
1 |
| Miner Troubles | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Tricky |
| Column | 3 |
| Level # | 11 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 75 Lemmings, 7:30 |
| Two Stars | 85 Lemmings, 6:15 |
| Three Stars | 95 Lemmings, 5:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | If at first you don't succeed... |
| Next | Wrong points of view |
Miner Troubles is the eleventh level of the Tricky difficulty in Lemmings Touch. As part of the third column of Tricky, it is unlocked after at least five stars are attained from levels in the second column.
Strategy[]
The Lemmings begin in a room with a ramp for a floor. A series of white disc platforms is protruding ahead of the floor; each is covered by a rectangular liftable. Assign a Builder to the first Lemming directly ahead of the frontmost platform. Immediately assign a Blocker to the Lemming behind it, ensuring all other Lemmings are contained. Set the release rate to its maximum setting. While the first Lemming turns around and back, lift up and hold the first three liftables.
Once the Lemming is on the third platform, let the first two liftables go, and lift up the fourth liftable. While holding onto this liftable, assign a Builder to the Lemming directly ahead of the gray pit below the fourth liftable. Keep assigning Builders to it each time it runs out of stairs until it reaches the next white disc platform. If the Builder turns back, wait for it to come back to where it stopped to assign another Builder to it. While lifting up and holding onto the fifth liftable as well as the fourth, keep assigning Builders to it until it finishes building toward the final white platform.
Lift up and hold the final liftable (while still holding onto the fourth and fifth) to allow the Lemmings to pass. After it does, let go of all liftables, then quickly swipe back left and assign an Exploder to the Blocker; quickly lift both the fourth and fifth liftables back up. Lift the first liftable up again to allow the Lemmings to pass beneath it. Ensure that the fourth and fifth liftables remain held up. After all Lemmings are contained beside the second liftable, lift it up to let them pass. After all Lemmings are contained beside the third liftable, lift it up to let them pass. Lift and hold the final liftable whilst the Lemmings cross the staircase and walk to the Exit.
Notes[]
- This level's name is a pun on "minor troubles", in a similar vein to Miner Obsessions.
