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Lemmings MayhemLevel28


Mind the step.....
Statistics
Difficulty Mayhem
Level # 28
No. of Lemmings 1
To be Saved 100%
Time 7 Minutes
Level Chronology
Previous Just a Minute (Part Two)
Next Save Me
SEGA Five (Mayhem) (Master System/Game Gear)

Mind the step..... is the twenty-eighth level of the Mayhem difficulty in Lemmings.

Strategy[]

You only need to concern yourself with rescuing the sole Lemming in this level.

  1. Bash when the Lemming is at the step ending where the platform's located.
  2. Build to get him along to the right-most one.
  3. Make the Lemming turn around by digging and building so he hits the wall
  4. Repeat step 2. Upon reaching the left-most platform, the Lemming should build as soon as possible and gain as much height needed to bash through the pillars and wall. (But not too high up for the first pillar!)
    • Feel free to go lower via digging if necessary.
  5. Upon reaching the steps in the middle, the Lemming should build to reach the steps above, you need to build multiple times as the lemming will turn around from hitting his head in the ceiling.
  6. Bash through the wall, and get ready to build over the trap.
  7. Build again, then bash through the wall to get the Lemming home and finish the level.

Atari Lynx strategy[]

Note that this strategy takes full advantage of the Steel Glitch and may not have been intended by the developers.

Have the Lemming dig before he reaches the top of the stairs and build so that he creates a wall that he cannot get over. Build when he's on the third step (under the right-hand side of the entrance) heading left. He will hit his head on the next set of stairs, but keep using Builder skills until your Lemming get lodged into the larger brick. When he is heading left, turn it into a Basher and let him tunnel through the steel. If when he makes it near the end of the third steel block he stops bashing, use some Basher skills while he's heading right to chip away at the steel until more bricks are exposed.

Once through the steel, turn him into a Digger to reach the chamber below safely and bash through the pillar standing in the way of the exit.

Version differences[]

Atari Lynx
  • Was renamed "MIND THE STEP PART 2".
  • The Thumper Trap is absent.
Macintosh
  • There are small holes in the slope to the left of the entrance.
2006 Remake
  • 10 minute time limit.

Access codes[]

  • Acorn Archimedes / Atari Lynx: TWOSTOPLAY
  • Amiga: FIFIJLLGJK
  • DOS:
  • Macintosh: FMGKJOLGJU
  • SNES: MWLGVQJ

Trivia[]

  • This is the last level to use the track Ten Lemmings on most platforms, including Atari Lynx.
  • On the Atari Lynx, there is a glitch that lets the Lemming bash through the steel at the top of the level.

Gallery[]

Difficulty Lemmings Levels
Fun Just dig! ā€¢ Only floaters can survive this ā€¢ Tailor-made for blockers ā€¢ Now use miners and climbers ā€¢ You need bashers this time ā€¢ A task for blockers and bombers ā€¢ Builders will help you here ā€¢ Not as complicated as it looks ā€¢ As long as you try your best ā€¢ Smile if you love Lemmings ā€¢ Keep your hair on Mr. Lemming ā€¢ Patience ā€¢ We all fall down ā€¢ Origins and Lemmings ā€¢ Don't let your eyes deceive you ā€¢ Don't do anything too hasty ā€¢ Easy when you know how ā€¢ Let's block and blow ā€¢ Take good care of my Lemmings ā€¢ We are now at LEMCON ONE ā€¢ You Live and Lem ā€¢ A Beast of a level ā€¢ I've lost that Lemming feeling ā€¢ Konbanwa Lemming San ā€¢ Lemmings Lemmings everywhere ā€¢ Nightmare on Lem Street ā€¢ Let's be careful out there ā€¢ If only they could fly ā€¢ worra lorra Lemmings ā€¢ Lock up your Lemmings
Tricky This should be a doddle! ā€¢ We all fall down ā€¢ A ladder would be handy ā€¢ Here's one I prepared earlier ā€¢ Careless clicking costs lives ā€¢ Lemmingology ā€¢ Been there, seen it, done it ā€¢ Lemming sanctuary in sight ā€¢ They just keep on coming ā€¢ There's a lot of them about ā€¢ Lemmings in the attic ā€¢ Bitter Lemming ā€¢ Lemming Drops ā€¢ MENACING !! ā€¢ Ozone friendly Lemmings ā€¢ Luvly Jubly ā€¢ Diet Lemmingaid ā€¢ It's Lemmingentry Watson ā€¢ Postcard from Lemmingland ā€¢ One-way digging to freedom ā€¢ All the 6's ā€¢ Turn around young lemmings! ā€¢ From The Boundary Line ā€¢ Tightrope City ā€¢ Cascade ā€¢ I have a cunning plan ā€¢ The Island of the Wicker people ā€¢ Lost something? ā€¢ Rainbow Island ā€¢ The Crankshaft
Taxing If at first you don't succeed.. ā€¢ Watch out, there's traps about ā€¢ Heaven can wait (we hope!!!!) ā€¢ Lend a helping hand.... ā€¢ The Prison! ā€¢ Compression Method 1 ā€¢ Every Lemming for himself!!! ā€¢ The Art Gallery ā€¢ Perseverance ā€¢ Izzie Wizzie lemmings get busy ā€¢ The ascending pillar scenario ā€¢ Livin' On The Edge ā€¢ Upsidedown World ā€¢ Hunt the Nessy.... ā€¢ What an AWESOME level ā€¢ Mary Poppins' land ā€¢ X marks the spot ā€¢ Tribute to M.C.Escher ā€¢ Bomboozal ā€¢ Walk the web rope ā€¢ Feel the heat! ā€¢ Come on over to my place ā€¢ King of the castle ā€¢ Take a running jump..... ā€¢ Follow the leader... ā€¢ Triple Trouble ā€¢ Call in the bomb squad ā€¢ POOR WEE CREATURES! ā€¢ How do I dig up the way? ā€¢ We all fall down
Mayhem Steel Works ā€¢ The Boiler Room ā€¢ It's hero time! ā€¢ The Crossroads ā€¢ Down, along, up. In that order ā€¢ One way or another ā€¢ Poles Apart ā€¢ Last one out is a rotten egg! ā€¢ Curse of the Pharaohs ā€¢ Pillars of Hercules ā€¢ We all fall down ā€¢ The Far Side ā€¢ The Great Lemming Caper ā€¢ Pea Soup ā€¢ The Fast Food Kitchen... ā€¢ Just a Minute... ā€¢ Stepping Stones ā€¢ And then there were four.... ā€¢ Time to get up! ā€¢ No added colours or Lemmings ā€¢ With a twist of lemming please ā€¢ A BeastII of a level ā€¢ Going up... ā€¢ All or Nothing ā€¢ Have a nice day! ā€¢ The Steel Mines of Kessel ā€¢ Just a Minute (Part Two) ā€¢ Mind the step..... ā€¢ Save Me ā€¢ Rendezvous at the Mountain
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