Lemmings Wiki

Maximum Evil

Statistics (Lemmings Touch)
Difficulty Tricky
Column 3
Level # 13
No. of Lemmings 40
No. of Mischievous Lemmings 10
Requirements (Lemmings Touch)
One Star 20 Lemmings, 5:30
Two Stars 30 Lemmings, 4:15
Three Stars 38 Lemmings, 3:00
Level Chronology (Lemmings Touch)
Previous Wrong points of view
Next Just 17

Maximum Evil is the thirteenth level of the Tricky difficulty in Lemmings Touch. As part of the third column of Tricky, it is unlocked after at least five stars are attained from levels in the second column.

Strategy[]

The Lemmings begin in a cramped space walking right, with a liftable crate to their left and a set of three doors to their right. The first Lemming to spawn is a Mischievous Lemming, with an additional Mischievous Lemming spawning for every 4-6 good Lemmings.

To the crate's left, there is a Cannon. A non-crossable block is to its left; aim the Cannon slightly left from center to allow one Lemming to cross over and reach a nearby switch. There is a roof above the cramped space, which has two other switches on top of it. Aim the Cannon to the right so that both remaining Lemmings can reach these switches. Set the crate down.

Press each switch's button to open all three doors. Beyond this point, there is a line of four slidable plaforms, floating above a milkshake pool. Move each slidable so that only its left edge is directly under the right edge of a slidable above it. Move the last slidable to be directly next to a nearby island with a Trampoline on it.

Aim the Trampoline far to the right so that Lemmings who bounce on it will land into a wall protruding from a further island that has the Exit. Assign Exploders to the first five Mischievous Lemmings who begin walking on the slidables. Assign Climbers to all remaining Mischievous Lemmings; they will begin climbing the wall when they land on it, eventually falling to their death, while all other Lemmings will turn around and reach the Exit.

Difficulty Lemmings Touch Levels
Tutorial Easy Peasy Lemming Squeezy Open Door Policy I Believe I Can Fly Climb Cross Fall Lemtribution
Easy Origins and Lemmings Trampoline Heaven A to B Stop Start Lemming toast Bridge Across, Mine Through Patience More Bounce to the Ounce Crystal point The Fruity Column Lemmingology Ferry Across The Lemming Let's block and blow Another One Bites The Dust Another One Bites The Dust
Tricky One man does all the hard work Gather round and break away Jelly Flop I've lost that Lemming feeling Been there, seen it, done it Miner Obsessions Chain reaction Another Level The Art Gallery If at first you don't succeed... Miner Troubles Wrong points of view Maximum Evil Just 17 Another Lem In The Wall Mischief and Virtue Livin' On The Edge Switch Dig Do you feel lucky Lemming? All the 6's
Taxing Float in Light, at Lemming Head Height A Ditch Too Far How To Get Ahead in Lemmings There's a lot of them about Alien Abduction Square Triangle Feel the heat! Lemra You had me at Lemmings Three steps to heaven Lemmings are a Girl's Best Friend The Lemshank Redemption Lemming Drops Jumping Jack Crash We'll Always Have Lemmings Itchy Trigger Finger Lend a helping hand... Ramparts Spray and Pray Antechamber King of the castle The Happy Lemmings Move Lemming Get Out The Way Cascade Duality
Hard A Hard Days Lemming A Boy's Best Friend Is His Lemming DeathLem2000 Call in the bomb squad Choices Choices Block Around The Rock Tonight Let Off Some Steam Lemming No justice for the hero Fire and Forget Lem's Dead Baby, Lem's Dead The Great Lemming Caper Moving Targets Release is the word Once Twice Three Times a Lemming Bounce to Freedom Mary Pop land Trampoline Hell Last one out is a rotten egg! Lemming First Blood Triple Trouble Play it again Lemming POOR WEE CREATURES! More Lemmings More Problems The Boiler Room 3 Steps Forward 2 Steps Back Down, along, up. In that order Planet of the Lemmings Curse of the Pharaohs I'm A Big Fan of Yours 99 Problems and Lemming's One Save Me The Plate Spinner Let the right Lem in Going up... Lem, what's behind door Number 3?