| 01 |
5 |
5 |
5 |
5 |
0 |
0 |
5 |
0 |
| Maximum Evil | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Tricky |
| Column | 3 |
| Level # | 13 |
| No. of Lemmings | 40 |
| No. of Mischievous Lemmings | 10 |
| Requirements (Lemmings Touch) | |
| One Star | 20 Lemmings, 5:30 |
| Two Stars | 30 Lemmings, 4:15 |
| Three Stars | 38 Lemmings, 3:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | Wrong points of view |
| Next | Just 17 |
Maximum Evil is the thirteenth level of the Tricky difficulty in Lemmings Touch. As part of the third column of Tricky, it is unlocked after at least five stars are attained from levels in the second column.
Strategy[]
The Lemmings begin in a cramped space walking right, with a liftable crate to their left and a set of three doors to their right. The first Lemming to spawn is a Mischievous Lemming, with an additional Mischievous Lemming spawning for every 4-6 good Lemmings.
To the crate's left, there is a Cannon. A non-crossable block is to its left; aim the Cannon slightly left from center to allow one Lemming to cross over and reach a nearby switch. There is a roof above the cramped space, which has two other switches on top of it. Aim the Cannon to the right so that both remaining Lemmings can reach these switches. Set the crate down.
Press each switch's button to open all three doors. Beyond this point, there is a line of four slidable plaforms, floating above a milkshake pool. Move each slidable so that only its left edge is directly under the right edge of a slidable above it. Move the last slidable to be directly next to a nearby island with a Trampoline on it.
Aim the Trampoline far to the right so that Lemmings who bounce on it will land into a wall protruding from a further island that has the Exit. Assign Exploders to the first five Mischievous Lemmings who begin walking on the slidables. Assign Climbers to all remaining Mischievous Lemmings; they will begin climbing the wall when they land on it, eventually falling to their death, while all other Lemmings will turn around and reach the Exit.
