Lock up your Lemmings is the thirtieth and final level of the Fun difficulty in Lemmings.
Strategy[]
This level is slightly frustrating because there is a 50% chance that your first Basher will bash in the wrong direction, forcing you to barricade the end of the platform with either a Blocker or Builders.
Have the first Lemming bash through the first lock to the left, then bash again when he lands in the second lock.
- If he goes left: Let him walk a few steps, then dig. The drop won't be fatal and your Lemmings will reach the exit.
- If he goes right: allow him to bash about halfway through the column, then get him to dig for a while. Make him build to turn him around, then bash or mine so he falls onto the exit platform.
Either way, it is possible to get 100%, though this is probably easier in the second case.
On the Windows 95 version, this strategy is a lot easier to pull off thanks to the arrow keys allowing players to only select a Lemming going in the selected direction.
Level Completion[]
Super NES
A pillar is shown on the screen. Lemmings are seen climbing it, causing a chain reaction.
Sega Genesis
That rating cleared. Next rating is Tricky
Version differences[]
- Atari Lynx
- Only has 40 Lemmings and 13 must be saved.
- The space located under the entrance is considerably wider.
Access codes[]
- Acorn Archimedes / Atari Lynx: DIRTYGIRTY
Trivia[]
- This map is also used in level 24 of the Mayhem difficulty, All or Nothing.