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LockInMap

Lock In

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Statistics
Level # 2.8
No. of Lemmings 14
To be Saved 79% (11 Lemmings)
Time 10 Minutes
Level Chronology
Previous Designed with love
Penelope Lem Stop
Next Can't Get There From Here
Lemmings Four the Drop

Lock In is the 2nd level of the 8th column in Lemmings Revolution.

Strategy[]

Increase the release rate for the regular lemming entrance to 99 so that all 10 of them can pass through the Teleporter and Timed Door before the water lemmings do. When the lead water lemmings goes back through the Teleporter and bounces off the steel wall, turn him into a Bomber so that the other three can drop down on ground level. Make sure to make them all Floaters and that they are heading right when dropping down.

Have the first water lemmings build up to the breakable wall located to the left of the Laser Gate while the other two build over the lava until they hit their head on the platform where the other lemmings are contained and turn left. The first water lemming should have turned around by now so have it also build over the lava while going clockwise so that the lava is completely sealed off. Then have one water lemming build up to the Retractable Door standing in front of the Laser Gate (this should only take 2 Builder skills).

Turn one of the water lemming into a Climber to that he scales the breakable wall left of the Laser Gate, and turn him into a Bomber once he's about three Builder steps away to break through. Turn one of the two remaining water lemmings into a Climber so that he passes through the Bomber's hole and triggers the laser gate. Turn one of the regular lemmings held back into a Bomber after he collides with the right steel wall to blast through the floor. Then have one lemming build twice to to reach the Balloon. If your remaining Climber is making loops counter clockwise around the level, just make him a Builder somewhere so that he hits his head and turns around.

100% strategy[]

Youtuber pirohiko has demonstrated that it is possible to save 100% on this level by exploiting the game's bugs.

Immediately raise the release rate of the regular lemmings to 99. When five regular lemmings come out, pause the game, and reduce their release rate to 1. There should be six regular lemmings walking right behind each other as a result, so after they pass through the Teleporter, have the first of those six lemmings build immediately before the Timed Door, which will cause him to turn around. Meanwhile, have the first water lemming that passes through the Teleporter build, placing a tile right next to the first Builder's bottom tile. This will create a two tile high wall that will prevent other lemmings from passing through.

Make the second water lemming build as soon as he comes out of the Teleporter, which will cause him to back in immediately and emerge from the opposite side of the first Teleporter, so make him a Floater. Meanwhile, find the five regular lemmings that walked past the Timed Door and have one of them build left so they can leave their chamber and close the door behind them. When your Floater is located directly underneath the Balloon, make him build to the right until he hits his head on the steel platform above. When he turns around, make him build again, gradually bringing him higher until he becomes embedded into the steel (this should take 8 Builder skills to pull off successfully). When he's walking right, make him a Climber so that he pulls himself out of the steel and triggers the Laser Gate which opens the Retractable Door.

Just before he walks off the steel platform, have the Athlete build twice to reach the second Teleporter (you'll need to stretch out his ramp). Once he passes through, make him build immediately so that he goes right back into the Teleporter. He will be able to climb over the wall the lemmings made earlier, so when he reaches the top of the ramp going left, make him build to reach the ramp leading from the Retractable Door. When he walks back down, make him build twice to reach the Balloon (again, stretching out the ramp will be needed). Use the last two Builder skills to allow all lemmings to get over the wall they built and join the Athlete to the Balloon.