1 |
10 |
10 |
10 |
2 |
10 |
10 |
10 |
10 |
Livin' On The Edge | |
---|---|
Statistics | |
Difficulty | Taxing |
Level # | 12 |
No. of Lemmings | 10 |
To be Saved | 80% (8 lemmings) |
Time | 5 Minutes |
Level Chronology | |
Previous | The ascending pillar scenario |
Next | Upsidedown World Walk through here but cautiously (Genesis) |
Livin' On The Edge is the twelfth level of the Taxing difficulty in Lemmings.
Strategy[]
You like livin' on the edge? You better!!! This level will surely take you there...
The first Lemming should be turned into a Builder as soon as get gets to the edge of the first platform. Apply a Blocker skill on the second Lemming to the right of the trapdoor, and to the third Lemming to the left before the lava.
Time to get "edgy"!!! Your Trailblazer should reach the brick wall as long as he started building from the edge. Once he reaches that wall, apply a Basher skill, and immediately have him build again once he breaks through.
The rest of the level requires lots of pixel precision. See those ascending pillars? Yup, you have to build a ramp over each gap, but each ramp MUST start from the VERY edge of the platform. Your stock of Builder skills are limited and there are too many gaps to get over each one with one than twelve bricks. You do have ten Builder skills and there are only six gaps so you do have room for error. If you emerged successful, bomb the right Blocker to let the Lemmings reach the exit.
Version differences[]
- Atari Lynx
- This level was renamed "On The Edge".
- There are only three pillars
- 10 Blocker skills are available
- Only has 5 Builder skills available
- 2006 Remake
- 7 minute time limit.
Access codes[]
- Acorn Archimedes / Atari Lynx: DIGINDELVE (dig in the level)
- Amiga: FINLLDHIGK
- DOS:
- Macintosh: GKNOLDLIGU
- PC:
- Sega Genesis: XVKKT (America) / DQHXS (Europe)
- SNES: GGBCXXS