Let's play twister! | |
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Statistics | |
Tribe | Medieval Tribe |
Maximum Loss for Gold | Zero |
Time | 4:00 |
Level Chronology | |
Previous | KING ARTHURS LEMMINGS |
Next | UNDERGROUND |
Let's play twister! is the sixth level of the Medieval Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Make the first lemming a Slider as soon as he drops out of the entrance, then make him both a Rock Climber and Runner when he slides down the last bit of vertical terrain before reaching the steel platform. Have him jump over the water so that he latches onto the thin wall across and starts scaling it.
Meanwhile, assign a Twister to one of the lemmings contained in the large pit and use the Fan to carve a path downwards until they reach another chamber below. Do not let any lemmings enter the area with the three thin platforms as there is a Dragon hidden there. By now, your Trailblazer should have dropped onto a wooden slope, so have it jump onto the platform located under the drinking cup, then cover the water with a Platformer skill. Assign a Twister skill to your Trailblazer so that he can carve a hole towards the platform above the exit, and release your other lemmings with another Twister.
Trivia[]
- This is one of only two Medieval Tribe levels that do not have an all-caps title, the other being What shall we do now?
- The wording in this level's title may be a reference to the 1964 board game "Twister".