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SFCTax04


Lend a helping hand....
Statistics
Difficulty Taxing
Level # 4
No. of Lemmings 40
To be Saved 75% (30 Lemmings)
Time 7 Minutes
Level Chronology
Previous Heaven can wait (we hope!!!!)
No choice but to follow them (Genesis)
Upsidedown World (ZX Spectrum)
Next The Prison!
POOR WEE CREATURES! (ZX Spectrum)

Lend a helping hand.... is the fourth level of the Taxing difficulty in Lemmings.

Strategy[]

Two trapdoors, and the exit is way up there. Hard as it may seem, it is very possible.

First of all, apply a Blocker at the right trapdoor near the Snare Trap. Have the first Lemming coming out of the left entrance build a staircase to the exit while another Lemming digs through the ramp to prevent others from following. The staircase must start from under the left side of the left trapdoor. While doing this, apply a Miner skill on the left crowd of Lemmings (heading right) and then make it bash to allow the crowd stuck in the right room to enter (and use a Builder skill on him when he is done). Use your sole Lemming on the left to build zigzagging ramps towards the exit. That alone isn't hard, but there are two Pin Traps located in the narrowest space leading to the exit. If you feel that your Lemming will enter its trigger zone, turn it into a Blocker and repair the hole in the ramp with another Builder. Then resume building towards the exit with the other Lemmings walking around. Another Blocker may be needed when you come close to the second trap. Once your Lemmings make it on top of the structure, one more Builder will be needed to reach the exit. Bomb any remaining Blockers.

Alternate solution[]

This solution is only possible on platforms that have no water, such as DOS.

A completely different solution is to have a Lemming from the left entrance mine and bash to the right. After the Basher passes most of the room on the right, have the second Lemming from the same entrance be a Blocker. Meanwhile, in the right room, set a Blocker just to the left of the snare trap, and have any other Lemming dig down to meet the tunnel. Now when the Basher pops out the right hand side, have him build a long staircase to reach the column on the far right of map. When he reaches its very top, have him build back to the left. If you did this correctly, he should be at the upper right column and you can just bash through to reach the exit. Then blow the Blocker holding the Lemmings back and you are done.

ZX Spectrum strategy[]

Have the first lemming heading left build once starting from the right-side of the first small block located in the floor after the pillar. When the ramp is connected, have another lemming build twice to the right starting from the top of the first ramp. This should connect the ramp to the bottom of the large block on which sits the exit.

Send a Climber to the right over the block, then have it build over the exit so that it does not enter. Raise the release rate to 99. When your Climber approaches the pillar to the right of the entrance, have it build against it so that he turns back to the left. Just before he hit the trigger point that would cause him to jump into the exit, turn him into a Miner. He will bypass the trigger point and continue mining until he reaches the other lemmings, who will then walk up the tunnel and successfully make it to the exit. The Climber will eventually hit his head in one of the small holes in the left-hand wall and join them.

Version differences[]

Atari Lynx
  • The Chain Trap is missing.
ZX Spectrum and Amstrad CPC (disk release)
  • Only has 20 lemmings and 20 must be saved.
  • Release rate reduced to 1.
  • Time limit reduced to 4 minutes.
  • There is only one entrance in the middle of the level.
  • Available skills changed to 1 Climber, 5 Builders and 2 Miners.

Amstrad CPC (tape release)

  • There is still only one entrance, but it is further to the right.
  • A "steel" wall was added in the bottom middle, resembling the Amiga version.
  • Terrain resembling the Pin Traps was added to the walls of the opening on the left side.
  • Since the skills were unchanged from the ZX Spectrum version, the level is impossible to complete (ignoring the Cursor Glitch which could theoretically give the player 51 Builders if performed exactly correctly).
2006 Remake
  • 10 minute time limit.

Access codes[]

  • Acorn Archimedes/Atari Lynx: DOORTODOOR (door to door)
  • Amiga: BINLMFIQFR
  • DOS:
  • Macintosh: CKNOMFMQFL
  • PC: BINLMFIQFR
  • Sega Genesis: DNKWP (America) / khhkp (Europe)
  • SNES: SMSWSPW
  • ZX Spectrum and Amstrad CPC: LIBMKLMOEV

Trivia[]

  • This map is the 46th level on the Spectrum version of Lemmings and the 1st level on the Mayhem difficulty.

Gallery[]


Difficulty Lemmings Levels
Fun Just dig! Only floaters can survive this Tailor-made for blockers Now use miners and climbers You need bashers this time A task for blockers and bombers Builders will help you here Not as complicated as it looks As long as you try your best Smile if you love Lemmings Keep your hair on Mr. Lemming Patience We all fall down Origins and Lemmings Don't let your eyes deceive you Don't do anything too hasty Easy when you know how Let's block and blow Take good care of my Lemmings We are now at LEMCON ONE You Live and Lem A Beast of a level I've lost that Lemming feeling Konbanwa Lemming San Lemmings Lemmings everywhere Nightmare on Lem Street Let's be careful out there If only they could fly worra lorra Lemmings Lock up your Lemmings
Tricky This should be a doddle! We all fall down A ladder would be handy Here's one I prepared earlier Careless clicking costs lives Lemmingology Been there, seen it, done it Lemming sanctuary in sight They just keep on coming There's a lot of them about Lemmings in the attic Bitter Lemming Lemming Drops MENACING !! Ozone friendly Lemmings Luvly Jubly Diet Lemmingaid It's Lemmingentry Watson Postcard from Lemmingland One-way digging to freedom All the 6's Turn around young lemmings! From The Boundary Line Tightrope City Cascade I have a cunning plan The Island of the Wicker people Lost something? Rainbow Island The Crankshaft
Taxing If at first you don't succeed.. Watch out, there's traps about Heaven can wait (we hope!!!!) Lend a helping hand.... The Prison! Compression Method 1 Every Lemming for himself!!! The Art Gallery Perseverance Izzie Wizzie lemmings get busy The ascending pillar scenario Livin' On The Edge Upsidedown World Hunt the Nessy.... What an AWESOME level Mary Poppins' land X marks the spot Tribute to M.C.Escher Bomboozal Walk the web rope Feel the heat! Come on over to my place King of the castle Take a running jump..... Follow the leader... Triple Trouble Call in the bomb squad POOR WEE CREATURES! How do I dig up the way? We all fall down
Mayhem Steel Works The Boiler Room It's hero time! The Crossroads Down, along, up. In that order One way or another Poles Apart Last one out is a rotten egg! Curse of the Pharaohs Pillars of Hercules We all fall down The Far Side The Great Lemming Caper Pea Soup The Fast Food Kitchen... Just a Minute... Stepping Stones And then there were four.... Time to get up! No added colours or Lemmings With a twist of lemming please A BeastII of a level Going up... All or Nothing Have a nice day! The Steel Mines of Kessel Just a Minute (Part Two) Mind the step..... Save Me Rendezvous at the Mountain
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