| Lend a helping hand.... | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Taxing |
| Column | 4 |
| Level # | 17 |
| No. of Lemmings | 40 |
| Requirements (Lemmings Touch) | |
| One Star | 25 Lemmings, 7:00 |
| Two Stars | 30 Lemmings, 6:00 |
| Three Stars | 35 Lemmings, 5:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | Itchy Trigger Finger |
| Next | Ramparts |
Lend a helping hand.... is the fourth level of the Taxing difficulty in Lemmings. It is also the seventeenth level of the Taxing difficulty in Lemmings Touch, where it is known as "Lend a helping hand...".
Strategy[]
This level has two Entrances. Assign a Blocker to the first Lemming from the right Entrance when it is near the Snare Trap. Assign a Builder to the first Lemming from the left Entrance build, preferably when it is directly under the left side of this Entrance. After it has built some of its staircase, assign a Digger to any other Lemming on the staircase to prevent others from walking on it.
Meanwhile, assign a Miner skill to any Lemming on the left side who is facing right. Assign a Basher to it once it is below the level of the steel wall, to allow the crowd stuck in the right room to enter; assign a Builder to the Basher to stop it once it is beneath the left Entrance's Lemmings. Assign Builder skills to the Builder each time it runs out of stairs, while avoiding the two Pin Traps lining the narrow space, until it reaches the top area.
If the Builder seems to be approaching either trap's trigger point, assign a Blocker to it, then assign a Builder to any Lemming over the hole in the staircase. Then, assign Builders to any Lemming next to this Blocker. Once the Lemmings make it on top, assign one more Builder to any Lemming ahead of a nearby wooden block to get all Lemmings to the Exit. Assign Exploders to, or Nuke, any remaining Blockers if necessary.
Alternate solution[]
This solution is only possible on platforms where water is absent, such as DOS.
Assign a Miner to any Lemming from the left Entrance who is facing right, then assign a Basher to it when it is below the level of the steel wall. After the Basher passes most of the room on the right, assign a Blocker to the second Lemming from the same entrance. Meanwhile, in the right room, assign a Blocker to a Lemming directly left of the snare trap. Assign a Digger to any other Lemming in this room to meet the tunnel.
When the Basher finishes bashing, assign Builders to it, so that it reaches the column on the far right of map. When the Builder reaches its very top, assign Builders to it, having it turn left. The Builder should be at the upper right column; assign a Basher to the Lemming to reach the exit. Assign an Exploder to the Blocker to free all Lemmings.
ZX Spectrum strategy[]
Assign a Builder to the first Lemming heading left, starting from the right-side of the first small block located in the floor after the pillar. Assign a Builder to a Lemming facing right, starting from the top of the first staircase; assign another Builder to it when it runs out of stairs. This staircase will connect to the bottom of a large block on which the Exit sits.
Assign a Climber to a Lemming heading right so that it climbs over the block, then assign a Builder to it over the Exit so that it does not enter. Raise the release rate to 99. Assign a Builder to the Climber as it approaches the pillar to the right of the Entrance, so that it turns back to the left. Just before it hits the trigger point that would cause it to jump into the Exit, assign a Miner to it. It will bypass the trigger point and continue mining until it reaches the other Lemmings, who will reach the Exit. The Climber will eventually hit its head in one of the small holes in the left-hand wall and join them.
Version differences[]
- Atari Lynx
- The Chain Trap is absent.
- ZX Spectrum
- Is the 1st level of the Mayhem difficulty, and the 46th level in total.
- ZX Spectrum and Amstrad CPC (disk release)
- Only has 20 Lemmings and 20 must be saved.
- Release rate reduced to 1.
- Time limit reduced to 4 minutes.
- There is only one entrance in the middle of the level.
- Available skills changed to 1 Climber, 5 Builders and 2 Miners.
Amstrad CPC (tape release)
- There is still only one entrance, but it is further to the right.
- A "steel" wall was added in the bottom middle, resembling the Amiga version.
- Terrain resembling the Pin Traps was added to the walls of the opening on the left side.
- Since the skills were unchanged from the ZX Spectrum version, the level is impossible to complete (ignoring the Cursor Glitch which could theoretically give the player 51 Builders if performed exactly correctly).
- 2006 Remake
- 10 minute time limit.
- 2006 Remake and Lemmings Touch
- Provides 22 Builders instead of 20, and 5 Blockers instead of 4.
Access codes[]
- Acorn Archimedes/Atari Lynx: DOORTODOOR (door to door)
- Amiga: BINLMFIQFR
- DOS: CINNMFMQFY
- Macintosh: CKNOMFMQFL
- Sega Genesis: DNKWP (America) / khhkp (Europe)
- SNES: SMSWSPW
- ZX Spectrum and Amstrad CPC: LIBMKLMOEV


