| 01 |
0 |
0 |
5 |
5 |
10 |
10 |
0 |
0 |
| Lemra | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Taxing |
| Column | 2 |
| Level # | 8 |
| No. of Lemmings | 35 |
| No. of Mischievous Lemmings | 5 |
| Requirements (Lemmings Touch) | |
| One Star | 20 Lemmings, 4:00 |
| Two Stars | 26 Lemmings, 3:25 |
| Three Stars | 33 Lemmings, 2:50 |
| Level Chronology (Lemmings Touch) | |
| Previous | Feel the heat! |
| Next | You had me at Lemmings |
Lemra is the eighth level of the Taxing difficulty in Lemmings Touch. As part of the second column of Taxing, it is unlocked after at least five stars are attained from levels in the first column.
Strategy[]
The Lemmings begin in front of a Cannon. Directly ahead of this Cannon, there is an acid pool, and beyond it, a floor with a destructible wall. Aim the Cannon so that each Lemming who enters it lands on this floor. Directly in front of the wall, there is a gap; assign a Builder to the first Lemming to approach it.
For each Mischievous Lemming who is next in line, reposition the Cannon high up so that it falls into the acid pool; revert the Cannon's position for the next Lemming. Assign a Basher to any Lemming facing left who is directly next to the right wall. Assign a Blocker to the first Lemming who walks near the floor's left edge, ensuring it does not cause other Lemmings to land by its left and turn around.
Once the Basher has bashed for some time, assign a Blocker to whichever Lemming is directly behind it. Once the Basher is done, it will approach another acid pool; assign a Builder to it, then do so again if it is not above the platform with the Exit; once it is, assign a Basher to it. Assign an Exploder to the right Blocker. Once all Mischievous Lemmings are eliminated, all other Lemmings can safely reach the Exit.
Notes[]
- This level's name is likely derived from "Zemra", a DDoS bot discovered in May 2012.
