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Lemmy down | |
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Statistics | |
Difficulty | Mayhem |
Level # | 2 |
No. of Lemmings | 99 |
To be Saved | 99 |
Time | 10 Minutes |
Level Chronology | |
Previous | Lem does this Lem does that |
Next | Lem lift us up |
Lemmy down is the second level of the Mayhem difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. Aside from this constraint, it is unlocked from the start.
Strategy[]
The Lemmings begin at the top left, on a long floor guarded by two walls. Below it, there is another identical floor. At the bottom of the level, there is a larger floor with a Teleporter at its left side and a Floater skill towards its right, with a large curved structure serving as its right wall.
Assign a Digger to any Lemming who is not directly underneath the Entrance portal. On the second floor, assign the remaining Digger to the first Lemming who reaches the right end of the floor. After the Digger finishes digging, ensure that exactly two Lemmings are walking to the left. The rest should walk to the right, picking up the Floater skill and turning around. Assign a Builder to one of the two Lemmings walking left, so that it does not overlap with the other.
The two Lemmings will be teleported to the top of the curved structure, which has a Cloning Machine and another Floater skill on it. Since they are walking left, assign the Blocker to the first Lemming to be taken to the area. Assign the Floater to the second Lemming. When the second Lemming turns right, it will pass through the Cloning Machine, creating a clone of it who is also a Floater.
The Lemmings will pick up the additional Floater and walk towards the end of the structure. There is a Basher skill and a Bomber skill in mid-air beside the structure; to reach these, assign the last Builder to either of the two Floaters. The Exit portal is to the right of the structure, and any Lemming who is teleported falls from the staircase directly into the Exit.
Optionally, assign the Basher to any Lemming on the bottom floor who is facing the structure. Set the release rate to 99. The Bomber can be assigned to the Blocker, but this is not needed as the level will automatically finish if only the Blocker remains in the level. If disregarding these steps, one Floater, one Bomber, and one Basher will remain in the inventory.
Notes[]
- This level's name is a play on the phrase ālet me downā.