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Lemmings in a situation | |
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Statistics | |
Difficulty | Havoc |
Level # | 18 |
No. of Lemmings | 70 |
To be Saved | 97% (68 Lemmings) |
Time | 4 Minutes |
Level Chronology | |
Previous | Where Lemmings Dare |
Next | Looks a Bit Nippy Out There |
Lemmings in a situation is the eighteenth level of Havoc, featured in Oh No! More Lemmings
Strategy[]
Send an Athlete to the right and have it build to the second red hook, starting from the second joint in the bricks. This will turn any lemming around to the left, so have the Athlete build over the pit of quicksand all the way to the left brick wall. Bash through the wall and make another lemming held behind an Athlete. Once the first Athlete has finished bashing through the wall and has landed on the bricks, have it build to the lower platform so that his ramp connects with it and he turns back to the right. Then have it build to the brick wall to completely seal off the quicksand.
By now the second Athlete should have climbed to the top of the first pillar (from the right) so turn it into a Bomber after he has fallen down to the third stripe from the top. This will cause him to break through the second pillar. When the first Athlete makes it to the top of the first pillar, make him a Digger so he can clear it. Once he has dug as far as the third last stripe, turn him into a Builder so that all lemmings can walk onto the second platform.
The first Athlete will collide with the second platform and walk all the way to the red hook, then back. You can use one Builder skill to turn him around sooner but you should have enough time regardless. When your Athlete is halfway across the second platform, have it build up to the third platform using one Builder skill. Then have it build over the gap above the second pool of quicksand, while you assign a Digger skill to a lemming held behind while it's standing above the floating red platform. This will ensure a safe drop down.
Have the Athlete continue building left until the other lemmings are about to catch up to him and he's at the same height as the exit and turn him into a Blocker. One of the other lemmings must now build towards the Blocker which will cause him to turn around as he's building and create a ramp to the exit. All lemmings should make it with 5 seconds to spare.
100% Solution[]
For the 100% Solution, https://youtu.be/9gxok8pRcI8
Access codes[]
- Amiga: IHRTDMGCGM / KIQTEMGCGP
- DOS:
- Macintosh: MHPTDMGCGO