'Lemmings Paintball' is a Action/Puzzle game developed by Visual Science and published by Psygnosis in 1996 for the Windows PC. It was packaged with the Windows version of Lemmings which included Oh No! More Lemmings
Gameplay[]
The game features very different gameplay from other Lemmings games. Players control their team of Lemmings in isometric environments, with the goal of reaching the end of the level while avoiding traps and paintballs from enemy Lemmings. Lemmings can defend themselves with their own paintball guns, and flip levers to activate different objects throughout the level.
Moving Lemmings[]
Once the Lemmings have fallen out of the trapdoor, you will see a paw-shaped pointer somewhere on the screen. When you move the mouse, the pointer moves too. As you move the pointer around the screen, it will indicate whether or not the Lemmings can move to that area. An outstretched paw means the area is accessible. A waggling finger means the area cannot be reached. To select the Lemmings you want to move, simply left click on them individually, or left click on their appropriate panel icon. The lead Lemming will be the one you select first. When you select a Lemming, a rotating arrow will appear above its head. When you have selected all the Lemmings you want to move, left click on an area of the screen which the pointer indicates is accessible (shown by an outstretched paw). This will form the Lemmings into a group and move them in formation to that point. When a Lemming bumps into an obstacle, after a short pause for thought, it will attempt to find a path to the point indicated. Sometimes, however, the Lemming will not be able to work out a path, and you will have to move it around the obstacle by clicking a direct path from where it is standing. NOTE: If you right click on a Lemming, the screen will focus on that Lemming and it will become the leader of its group. This can be useful for collecting certain objects as it is the leader of a group that will pick up an object.
Moving Lemmings You Cannot See[]
If you cannot see a Lemming, you can use the panel to select or focus on a single Lemming or group of Lemmings. Right click on the appropriate panel icon to focus on a Lemming and make it the leader of its group. If you left click on the panel icon while the Lemming is off screen, the screen will again focus on the Lemming and the rotating arrow will appear above its head to indicate you are forming a group.
Scoring / Points[]
Item | Effect | Points |
---|---|---|
Box | Opens a box | 10 |
Catapults | Flings you across the map | 20 |
Levers | Enables platforms, gates, and more | 25 |
Open Gate (Lever) | Opens by Levers (click on it) | 25 |
Key | Used to open gates (click to collect) | 50 |
Balloons | Gives you a ride to a matching color marker (bottom icon) | 50 |
Wall Lowers (Paint) | By shooting this type of wall it lowers | 50 |
Trampolines | Bounce around (walk straight into it) | 50 |
Paint Bonus | Adds Paintballs to Lemming | 50 |
Open Gate (Key) | Opens by Key (walk into the gate to open) | 75 |
Time Bonus | +30 seconds | 250 |
Enemy Lemming | Knocking down the competition, Red Shirt Lemmings | 500 |
Flag | Level Complete, after collecting the number of flags | 2500 |
Items[]
Flags[]
To complete a level, your Lemmings need to collect all the flags located on the level. There can be up to four flags on any one level. To collect a flag, make sure there are no obstacles between the selected Lemmings and the flag. Move the pointer over the flag until it turns into a thumbs-up sign, then left click. The Lemmings will walk to the flag and the lead Lemming will take it. Remember, each Lemming can only collect one flag, so you may need to change the leader of the group using the right mouse button. If it’s the last flag on the level, you can award yourself a brief period of rejoicing because that means the level’s complete! Now for the next one..
Paint Gun[]
Each Lemming is equipped with a paint gun loaded with paint. Each of the panel icons carries a gauge showing how much paint is in each Lemming’s gun. You will sometimes find your Lemmings coming under a paint attack from enemy Lemmings patrolling the level. To engage them in a bout of paint battling, select one or more of your Lemmings and right click the mouse to fire. Move the mouse around to aim shots. Enemy Lemmings only have to be hit once to be painted out of the level, but it only takes one splat to knock out your Lemmings too. So beware...
Levers[]
Dotted around many of the levels are levers which operate lifts or other items of machinery. To operate a lever, you will need to make sure there are no obstacles between the selected Lemmings and the lever. Move the pointer to the lever until it turns into a thumbs-up sign, then left click. The Lemmings will walk to the lever and the lead Lemming will push it down. This will operate the feature connected to that lever.
Pressure Pads[]
Hidden around the landscape are blocks that trigger objects to do things. For example, a lift can be made to move up or down by standing on a block near it. On more difficult levels, you may not be able to see the effect of standing on a pressure pad.
Keys[]
On some levels you will come across barriers that have to be unlocked using a key before a Lemming can pass through. Therefore, the Lemming needs to collect a key before it can raise the barrier. Keys are hidden inside exploding boxes. When you come across a box like this, make sure there are no obstacles between the box and the selected Lemmings. Move the pointer over the box until it turns into a thumbs up sign, then left click. The Lemmings will walk to the box, the lead Lemming will squeeze it until it pops, and the key will be revealed. Left click on the key and it will be taken by the lead Lemming. If you now look at the lead Lemming’s panel icon, one of the three small boxes will be shaded. This shows that the Lemming is carrying a key of that particular color. Once the Lemming has a key, it will be able to raise a barrier that was previously locked. If a Lemming carrying a key is hit by a paint ball, the key will return to its original position.
Balloons[]
Sometimes you will come across a large balloon floating above the ground This can be used by a Lemming to fly to another part of the level. Again, make sure there are no obstacles between the selected Lemmings and the balloon. Move the pointer to the balloon until it turns into a thumbs-up sign, then left click. The Lemmings will walk to the balloon and the lead Lemming will take it. If you look at the appropriate panel icon at the bottom of the screen, you will see that it shows the balloon. NOTE: It is possible for a Lemming to collect more than one balloon - in fact, they can collect one balloon of each color. The balloon last collected is shown on the appropriate panel icon. When you have used it, the balloon previously collected is shown, and so on. To use the balloon, move the pointer to the panel icon and left click on the balloon. The Lemming will float across the screen until it reaches a barber’s pole of the same color where it will fall back to earth.
Paint Bonus[]
Add some paint to a Lemming’s gun by getting it to collect a paint ball bonus. These are yellow balls which bounce on the ground. To get a Lemming to pick up a paint ball, make sure there are no obstacles between the selected Lemmings and the paint ball. Move the pointer over the paint ball and left click. The selected Lemmings will walk to the paint ball and the lead Lemming will take it. The Lemming’s paint gun gauge will register the extra ammunition. If your lead Lemming already has a full paint gun, it will not be able to pick up any more paint balls
Time Bonus[]
Give yourself some extra time to complete a level by getting a Lemming to collect a time bonus. These are stopwatches which float above the ground. To get a Lemming to pick up a time bonus, make sure there are no obstacles between the selected Lemmings and the bonus. Move the pointer over the bonus and left click. The selected Lemmings will walk to the bonus and the lead Lemming will take it. The timer in the top right corner of the screen will register the extra time.
Points Bonus[]
Score some extra points by getting a Lemming to collect a points bonus. These are bronze-colored pots. To get the Lemmings to pick up a points bonus, make sure there are no obstacles between the selected Lemmings and the bonus. Move the pointer BEYOND the bonus and left click. The selected Lemmings will walk through the bonus and the points will be added to your total score.
Environment[]
Moving Platforms[]
Around the landscape you will encounter moving platforms. These are blocks that move between sections that would otherwise be inaccessible. To use a moving platform, first make sure you have only one Lemming in the group and move the pointer over the stationary platform until it changes to a thumbs-up, then left click. If the platform moves before the Lemming reaches it, the Lemming may fall off.
Slippery Blocks[]
On some of the levels there are slippery blocks. Once a Lemming has stepped onto a slippery block, it will slide across until it reaches a normal non-slippery block. NOTE: Some slippery blocks are connected to pressure pads hidden around the landscape.
Trampolines[]
If a Lemming falls onto a trampoline while attempting to reach an area where you have left clicked, it will bounce forwards in the direction it was heading, hopefully clearing any obstacles in its path. If you are on a platform above a trampoline, you can use the trampoline by left clicking on it.
Catapults[]
To use a catapult, move the pointer over it until it changes to a thumbs-up then left click. The group of Lemmings will form a line and use the catapult in turn. NOTE: Sometimes catapults are hidden inside exploding boxes.
Duplicator[]
When one of your Lemmings has been eliminated, you can duplicate one of your remaining Lemmings using a duplicator. To use a duplicator, you must have fewer than 4 Lemmings available. Select one Lemming and move the pointer over the duplicator until it changes to a thumbs-up. Left click and after a short while, two Lemmings will appear at the back of the duplicator.
Levels[]
'Lemmings Paintball' features 102 1-player levels divided into four categories named after the Original Lemmings difficulty levels.
Difficulties:
Fun[]
- Easy Zone
- Difficult {NOT!}
- Flag On A Hill
- Only Built For Lemming Use
- HALT! Who goes there ?
- Moonbase Alpha
- 2 - 1 Against !
- But the flag's over there....
- What happens when I stand here?
- Float To Victory
- Just Slide
- Fly The Flag
- What does this button here do?
- Switch in time
- here..there...oh anywhere
- Time Flies
- Oh Blast!
- Cods Law
- Bouncy, Bouncy !
- Bounce To Victory
- Bounce To Victory 2
- Happy Days
- Lem Gambino
- Next We Have a Cuddly Lemming.
- Mamamia the Ground is Moving.
Tricky[]
- Lower That Wall
- One of our Lemmings is missing
- Switch in time 2
- Delicate Sound Of Lemmings
- Indiana Lemming.
- The Booby Trap.
- Even Lemmings Get The Blues
- Comfortably Green.
- Snow Joke
- High Tower
- Well, he can't get all of us !
- Easy Peasy Lemming Squeezy?
- Come Fly With Me
- A Balloon Too Soon...
- What could possibly be in here!
- Four Lemmings and a Flag
- hide and seek
- Lemming Long Legs
- The Red Lemming Connection.
- Wasn't There a Switch Here?
- Icelem Cometh
- State Of Mind
- Oh Blast and Double Blast!
- Go Forth and Multiply.
- Mission Control
- If You Can't Beat 'em, Join 'em
Taxing[]
- Gatecrash Boogie
- A lovely pair of balloons!?!
- Access Denied
- Lem Mountain
- Lemmings on the Run.
- Lemming Shrub
- Charlies Lemmings
- Slide Away
- Hotel Calemfornia
- Missing Links
- A walk through dark places...
- New Lem In Town
- Grossi's Lair
- 4 go a-wandrin'
- Its a-maze-ing
- All is not lost...yet.
- Trail of the Moving Flag.
- Solve,solve like the wind!
- Dead End Lemming
- Moon Base Lemming
- Bouncy Boing!
- Lemming Drop
- Curse of the Paintball.
- Lemslip
- Time Bandits
- Easy Rider
- The Reactor
- To switch, or not to switch...
- Another Red Lemming Connection
Mayhem[]
- Multicoulored Lem Shop
- Let's Split
- Vortex
- Those Magnificent Lemmings...
- Teaching A Lemming New Tricks
- A Lemming In The Works
- Lemmings in the Woods.
- The Twelve Assassins of Lemming
- Big Trouble In Little Level
- Dead End Lemming Strikes Back
- Intersection
- Lemmings Cell Block X.
- Babylem 5
- Lemming Aid
- Leap of Faith
- Where Lemmings dare
- Lemming Flambe
- Nowhere to Run.
- Lemmings diLemma
- The Last Red Lemming Connection
- More Lemmings in the Woods.
- Be Careful Who You Shoot.
Network[]
There are 12 2-player levels in the Network Game:
- Lemming Hood and His Merry Lems
- Pleasure Island
- Lemming Balloon Burglars.
- Space Station Lemming.
- Network Intersection.
- Meet me at the Crossroads.
- Stair Wars
- Shoot you later Lemboy!
- Sneak and Squeek.
- Seek 'em High, Seek 'em Low.
- All Out 'til it's Over.
- Hide and Shoot.
Demo Levels[]
There are 5 one-player levels available in the demo:
- Fly The Flag (Fun rating)
- Bounce To Victory 2 (Fun rating)
- The Booby Trap. (Tricky rating)
- Lemmings on the Run. (Taxing rating)
- Multicoulored Lem Shop (Mayhem rating)
Master Password[]
In addition to the game's regular level passwords, there is a single hardcoded password which renders the normal ones obsolete. Entering 9913454278 at the password prompt unlocks all levels.
Debug Window / Parameters[]
Parameter | Effect |
---|---|
/NODEBUG | Debug console appears. Periodically updated with information about the current game state |
/NOMUSIC | No Music |
/NOEFFECTS | No Sound Effects |
/NOANIM | No AVI animations/film |
/NOZOOM | No Zoom |
/TESTALLLEVELS | Go through all the levels (Success and Loads the next level) |
/DEBUGFILE | Create a debug.out file |
/? | Game doesn't load but if debug window is open it will stay open |
/SNDDEBUG | ? |
/STATDEBUG | ? |
/MEMDEBUG | ? |
/FULL | Start the game in Fullscreen (Doesn't work out of the box needs a hack) |
/320 | Start the game in 320 x 240 |
/GRAPHICS | ? |
Trivia[]
- The English PDF Manual that comes with the game spells color "Colour".
- Debug Window - Contrary to its name, running the game with the /nodebug switch causes a debug console to appear. The window is periodically updated with information about the current game state. If the debug console is enabled, the phrase "Oh, oh, someones cheating !!!" is also printed. More at[1] TCRF