|Lemmings 2: The Tribes|
Digital Developments (Mega Drive)
Spidersoft (Game Boy, Master System, Game Gear)
Krisalis Software (Archimedes)
Sunsoft (Japanese SNES release)
Sega Master System (Unreleased)
Game Gear (Unreleased)
Lemmings 2: The Tribes was the first true sequel to Lemmings. It was developed by DMA Design, and published by Psygnosis. Lemmings 2 was released in 1993 for a majority of computers, Nintendo consoles, and Sega consoles—albeit not as many as the original Lemmings.
It received postive reception by critics and fans, who widely considered it to be better than the original game, despite not being as popular as the original Lemmings game.
Players are presented with a set number of lemmings, whom fall out of door-like portals. It is your task to assign Skills to your lemmings and solve the various puzzling landscapes, traverse tricky traps, and ultimately lead the lemmings to the Exit Portal within each level.
Lemmings 2 includes 51 new and returning skills for the lemmings to utilize. (A maximum of eight are given to the player per level.) They are sorted into 6 categories.
Wind Skills: Lemmings who are affected by the Fan.
Ground Removing Skills: Lemmings who remove part of the ground.
Building Skills: Lemmings who create traversable terrain.
Shooting Skills: Lemmings who fire or launch something.
Movement Skills: Change the way lemmings move.
Misc. Skills: Extraordinary lemming skills
Instead of the difficulty levels, Lemmings 2: The Tribes has "tribes", or separate sets of levels. There are twelve tribes, each one containing ten levels, giving the game a total of 120 levels.
List of Tribes
- Beach Tribe
- Cavelem Tribe
- Classic Tribe
- Polar Tribe
- Space Tribe
- Outdoor Tribe
- Medieval Tribe
- Highland Tribe
- Egyptian Tribe
- Sports Tribe
- Shadow Tribe
- Circus Tribe
Mike Dailly, programmer at DMA Design, compared Lemmings 2 to its predecessor in 2015: "Lemmings 2 was a different beast, the tech was much more complex, but designed to make console versions much better. I think it had too many skills, but the underlying tech was great. I was given the SNES version to do, and it was one of the most complex games I’ve had to write. Some complex internals that had to run quick on a 3.5Mhz chip.
Lemmings 2 was composed by Brian Johnston, Raymond Usher, and David Whittaker.
The Game Boy and the unreleased Master System and Game Gear ports were composed by Mark Cooksey. The SNES port was composed by Mike Clarke.
And both Mega Drive and Archimedes ports were composed by Matt Furniss.
- In Europe, Lemmings 2 had 1 of 12 different "Tribe Pins" that came inside the box each one showcasing the different tribes in the game.
- The Super Nintendo version has an easter egg where, if you plug the Super Scope into port two, you can use it to blast the Lemmings.