|Lemmings 2: The Tribes|
|Platform(s)|| Commodore 64|
Sega Master System
Lemmings 2: The Tribes was the first true sequel to Lemmings. It was developed by DMA Design, and published by Psygnosis. Lemmings 2 was released in 1993 for a majority of computers, Nintendo consoles, and Sega consoles—albeit not as many as the original Lemmings.
Players are presented with a set number of lemmings, whom fall out of door-like portals. It is your task to assign Skills to your lemmings and solve the various puzzling landscapes, traverse tricky traps, and ultimately lead the lemmings to the Exit Portal within each level.
Lemmings 2 includes 51 new and returning skills for the lemmings to utilize. (A maximum of eight are given to the player per level.) They are sorted into 6 categories.
Wind Skills: Lemmings who are affected by the Fan.
Ground Removing Skills: Lemmings who remove part of the ground.
Building Skills: Lemmings who create traversable terrain.
Shooting Skills: Lemmings who fire or launch something.
Movement Skills: Change the way lemmings move.
Misc. Skills: Extraordinary lemming skills
Instead of the difficulty levels, Lemmings 2: The Tribes has "tribes", or separate sets of levels. There are twelve tribes, each one containing ten levels, giving the game a total of 120 levels.
List of TribesEdit
- Beach Tribe
- Cavelem Tribe
- Classic Tribe
- Polar Tribe
- Space Tribe
- Outdoor Tribe
- Medieval Tribe
- Highland Tribe
- Egyptian Tribe
- Sports Tribe
- Shadow Tribe
- Circus Tribe
Lemmings 2 was composed by Brian Johnston, Raymond Usher, and David Whittaker. While the Gameboy port was composed by Mark Cooksey. The SNES port was composed by Mike Clarke. And the Sega ports were composed by Matt Furniss.
- In Europe, Lemmings 2 had 1 of 12 different "Tribe Pins" that came inside the box each one showcasing the different tribes in the game.
- The Super Nintendo version has an easter egg where, if you plug the Super Scope into port two, you can use it to blast the Lemmings.