FANDOM


ONMLWild2
1
IconminusIconplus
6
Iconclimber
5
Iconfloater
11
Iconbomber
4
Iconblocker
9
Iconbuilder
8
Iconbasher
6
Iconminer
5
Icondigger

Statistics
Difficulty Wild
Level # 2
No. of Lemmings 80
To be Saved 75% (60 Lemmings)
Release Rate 1
Time 4 Minutes
Level Chronology
Previous PoP YoR ToP!!!
Next Lemming Rhythms


Lemming Hotel is the second level of Wild, featured in Oh No! More Lemmings.

StrategyEdit

Turn the first lemming into an Athlete and raise the release rate to 99. All lemmings should be trapped between the rock formation and the snow pillar that the Athlete can climb over. Have this Trailblazer build over the gap between the steel blocks starting from from the very edge, then up to the floating iceberg starting from the first peak of the third snow hill (this should take two Builder skills).

Bash through the tip of the iceberg and build to the next floating iceberg (this time using only one Builder skill). The Trailblazer should not turn around and easily continue walking so have him build to the second of the three upcoming snow pillars. The following will require fast reflexes or use of the pause button: once his ramp connects to the pillar, have him bash through, then build to the third snow pillar, and bash through that one. The is a one pixel wide pit between the third snow pillar and the steel block so have him build over that too. You can have him bash to interrupt his building if you feel the ramp is getting too high. Have a lemming going right bash through the snow pillar holding the other lemmings back. This will allow you to save all lemmings.

Access CodesEdit

  • Amiga: IHRUDMCKCN
  • Macintosh: IHPUDMCKCL
Community content is available under CC-BY-SA unless otherwise noted.