| 1 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
| Lemming First Blood | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 4 |
| Level # | 19 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 50 Lemmings, 10:00 |
| Two Stars | 67 Lemmings, 7:50 |
| Three Stars | 85 Lemmings, 5:40 |
| Level Chronology (Lemmings Touch) | |
| Previous | Last one out is a rotten egg! |
| Next | Triple Trouble |
Lemming First Blood is the nineteenth level of the Hard difficulty in Lemmings Touch. As part of the fourth column of Hard, it is unlocked after at least five stars are attained from levels in the third column.
Strategy[]
This level has two Entrances. The left Entrance, which spawns Lemmings first, is in a small pit with a thin destructible floor, which has a Trampoline beneath it. The right Entrance is in a larger space that houses the Exit on a perch just above. Assign a Digger to the first Lemming slightly right of the Trampoline's center, then immediately aim the Trampoline so that its indicator is adjacent to the newly created hole's right wall.
The Digger will bounce off the Trampoline and land on top of the pit's indestructible right wall, which is partly covered by debris; assign a Basher to the Lemming, then assign a Digger to it once it is no longer on the right wall itself. Assign a Basher to the Digger before it reaches the debris bottom, and allow it to cross over the large stalactite. Assign a Digger to the Basher once it is between the next two stalactites. Assign a Basher to it again before it reaches the bottom, then assign a Digger to it again once it is fully within the right stalactite's bounds. Assign a Basher to the Digger near this stalactite's end to allow all nearby Lemmings to safely land on a floor at the level's bottom.
Meanwhile, at the right-side area, assign a Builder to any left-facing Lemming who is approximately at the right-side ramp's one-third-high point. Keep assigning Builders to this Builder each time it runs out of stairs until it reaches the Exit. Set the release rate to its maximum setting. There is a destructible red area within the floor; assign a Digger to the last Lemming toward this area's right, such that it aligns with the right end of a Trampoline that is found in the bottom floor. Assign a Floater to the Digger.
All remaining Lemmings will be found at the bottom floor. The aforementioned Trampoline is situated on a podium near the floor's right end. Assign a Builder to any right-facing Lemming directly left of this podium, ensuring it turns around after running into it. Some Lemmings will escape to the right; to get them out, assign a Builder to any left-facing Lemming directly right of the podium, ensuring it turns around as well. Aim the Trampoline slightly to the right, ensuring its indicator aligns with the Digger's hole. Assign a Builder to any right-facing Lemming to the Trampoline's left, then assign a Basher to it once Lemmings land on the Trampoline. All Lemmings will reach the Exit.
Notes[]
- This level's name is a reference to "Rambo: First Blood", the retroactive title of the film "First Blood" that launched the Rambo franchise.
