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Lemlabmap

Lemlab
Statistics
Difficulty Tricky
Level # 16
No. of Lemmings 40
To be Saved 88% (35 Lemmings)
Time 6 Minutes
Level Chronology
Previous Chocolate Drop
Next Garden Maze

Lemlab is the 16th level of the Tricky difficulty and the 36th level overall in 3D Lemmings.

Skills[]

Strategy[]

Let them lemmings drop down to ground level, then make the first lemming a Turner, guiding the lemmings left between the two wooden crates. The next lemming must use the one builder skill available to get over the steel bridge as there is a Sensor trap hidden underneath it.

Switch to camera 3 and make the first lemming to walk off the bridge a Turner, sending lemmings to the left. The next lemming mush bash through the two wooden crates as they bounce around the corners. When your lead lemming passes by a ramp, make him a Turner to send the other lemmings right towards it. The ramp leads to the exit so raise the release rate to 99, then nuke the Turners when there are no more lemmings walking around.

Access codes[]

  • PC / Playstation: KHUSKHUS
  • Sega Saturn: PRODNOSE

Trivia[]

  • As this level is entirely indoors, there is no overview of it after the loading screen.
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