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Lem me your ears | |
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Statistics | |
Difficulty | Taxing |
Level # | 10 |
No. of Lemmings | 10 |
To be Saved | 10 |
Time | 10 Minutes |
Level Chronology | |
Previous | Follow the light |
Next | Lem does this Lem does that (Mayhem) |
Lem me your ears is the tenth and final level of the Taxing difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. As the tenth level of the Taxing difficulty, it also requires the player to win at least seven levels from the Taxing difficulty to be unlocked.
Strategy[]
This level has two Entrance portals. The first Entrance is above a floor with another floor protruding from it. The top floor has a spinning gear trap at its end. Assign a Digger to the first Lemming once it has walked past the immediate vicinity of the Entrance, so the Lemmings can be on the bottom floor. A wall stub protrudes from the right edge of this floor, so the Lemmings will remain there.
The second Entrance is above a high platform, which has another spinning gear trap shortly ahead. Beyond the top of the trap, there is a safe floor to cross. Assign a Builder to the first Lemming to leave this Entrance. Assign Builders to the second and third Lemmings as well, so they do not follow the first Builder too closely.
There is a long, hollow space inside the platform, with a Digger skill at its end. To enter this space, assign a Digger to the first Lemming who is walking on the floor beyond the trap. At the level's bottom right, there is a large box with a smaller box protruding from its top. The Exit portal is to the right of the small box. Assign a Digger to the Lemming inside the space once it is directly above the small box. It is quickest to do this at the left portion of the end of the top platform, as the platform has thicker terrain towards its right end.
To begin escorting the Lemmings from the first Entrance, assign the Climber to any one of them. The Climber will climb onto the right wall stub. Assign a Digger to the Climber until it is near the bottom of the level. Then, assign a Builder to the Climber. Assign each of the six remaining Builders to the Climber each time it runs out of stairs. Once the Climber reaches the small box at the right, assign a Basher to any Lemming next to the right wall stub. All Lemmings will walk to the Exit. There will be one Basher and one Digger left in the inventory, and one Digger skill in the level uncollected.
Notes[]
- This level's name is a play on the phrase ālend me your earsā.