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Lem lift us up | |
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Statistics | |
Difficulty | Mayhem |
Level # | 3 |
No. of Lemmings | 4 |
To be Saved | 4 |
Time | 10 Minutes |
Level Chronology | |
Previous | Lemmy down |
Next | Lemmy have another go |
Lem lift us up is the third level of the Mayhem difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. Aside from this constraint, it is unlocked from the start.
Strategy[]
The Lemmings start in a small space at the bottom right of the level. To their left is a hollow box containing the Exit portal. To their right is a wall with a Floater skill and an overhang on it. Assign the Climber to the first Lemming as soon as it emerges, so that it can reach the Floater skill.
There is a floating platform with a Cloning Machine on it, ahead of the box. Once the Climber is at the left edge of the box, assign a Builder to it. Assign the Floater to the Climber while it is building. As it walks onto the Cloning Machine, a clone of the Lemming will be created, who is also both a Climber and a Floater. There is a Builder skill floating ahead of the platform; assign the remaining Builder to either Climber at the left edge of the platform.
Allow the other to drop onto the floor below. On the floor, there is a tall box with a slope. It has a hole at its bottom left containing a Blocker skill, and a Digger skill lies at the edge of the floor. Once one Climber climbs on the tall box and reaches the Digger skill, assign the Builder to it. This will allow it to reach another floor.
While the Builder is building, the other Climber will climb up the tall box as well. Assign the Digger to it when it is directly above the hole in the box, so that it picks up the Blocker skill. While it digs, the Climber at the left will climb up a pole at the very end of the other floor. At the top, it will collect another Builder skill. Immediately assign the Blocker skill to this Climber.
The remaining Climber will catch up to the Blocker. Once it turns right after reaching the Blocker, assign the Builder to the Climber. This will allow it to build up to the side of another floating structure, where it will pick up a Basher skill. To ensure the Climber does not climb up to the top of the structure (which has spinning gear traps), assign the Basher to it when it is at the structure's side again.
There is a hole in the center of the structure, in which the Climber will pick up a Basher skill and a Digger skill. Assign the Basher to the Climber once it is at the right wall of the hollow space. At the end of the structure, there is a vertical space containing three Builder skills and a Basher skill. The Climber will obtain these and walk onto another floor, where it will pick up an additional two Builder skills.
Right ahead of the Climber, there is a tall prong with an overhang; assign the Basher to the Climber. Beyond this, there is a small section of floor with an acid pool ahead of it. Assign a Builder to the Climber at the edge of the floor. Beyond the acid pool, there is a thin, destructible safe area. Assign the Digger to the Climber when it is at the right edge of the area.
Once the Digger is nearly at the bottom of the safe portion of the structure, assign a Builder to it. Do this again each time the Builder runs out of stairs until there are no Builder skills left. This will allow it to reach the last Basher skill and safely float back down to the bottom right corner. Assign the Basher to any Lemming at the bottom right who is facing the box to their left; all four Lemmings will then be able to reach the Exit.
Notes[]
- This level's name is a reference to the line “Love lift us up” from the song “Up Where We Belong”.