| 1 |
10 |
10 |
10 |
1 |
35 |
2 |
2 |
1 |
| Lem, what's behind door Number 3? | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 7 |
| Level # | 35 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 70 Lemmings, 11:00 |
| Two Stars | 73 Lemmings, 10:30 |
| Three Stars | 75 Lemmings, 10:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | Going up... |
| Next | None |
Lem, what's behind door Number 3? is the thirty-fifth level of the Hard difficulty in Lemmings Touch, and the final level of the game overall. As part of the seventh column of Hard, it is unlocked after at least five stars are attained from levels in the sixth column.
Strategy[]
The Lemmings spawn on a flat floor with three switches on it, and an acid pool surrounded by doors beside them. Three Lemmings will enter these switches; from left to right, they are blue, red, and green respectively. Press each switch's button to open all doors, then assign a Blocker to the fifth Lemming shortly after it spawns. Set the release rate to its maximum setting. Assign two Builders to the frontmost Lemming as soon as it begins walking onto the steel surrounding the acid.
The Lemming will fall down to a floating platform with two doors: a red one to its right, and a red-and-blue one to its left. Press the red switch's button to open these doors. Assign a Builder to the Lemming at the platform's right edge so that it lands on an island with a blue door. Press the blue switch's button to open this door, then assign a Digger to the Lemming at this island's right edge. Assign a Builder to the Digger to build a path to another island.
Assign a Builder to the Lemming at this island's right edge, then assign a Miner to the Builder before it hits its head on the floating rock above and turns left. It will land on yet another island; assign a Builder to the Lemming right before it reaches this island's center, then assign a Basher to it as soon as it reaches a floating rock's wall. Assign a Builder to the Basher when it reaches the rock's other side.
The Builder will finish at a ramp, which it will then walk along to reach a steel floor with a small acid pool in its center. Assign a Builder to the Lemming to get it across, then allow it to fall onto the steeper ramp below the steel floor. Once it walks up this ramp and turns back left, assign a Builder to it to reach the previous staircase. Once the Lemming is near the shorter ramp again, assign a Builder to it so that it reaches a wall. After this, immediately assign Builders to it every time it turns around, so that it will scale up the vertical space, until it reaches a destructible area.
Back at the start, assign an Exploder to the Blocker and press the red and blue switches' buttons. Immediately after they all walk past the first red door, press the red switch's button again to open the red door ahead. Immediately after they all walk past the first blue door, press the blue switch's button again to open the blue door and green-blue door ahead. Once the Builder is next to a destructible wall, assign a Basher to it. Behind it, there is the Exit, which all remaining Lemmings will reach.
Notes[]
- This level's name is a reference to a quotation likely derived from the "Big Deal" segment of the TV game show "Let's Make a Deal".
