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Lem, what's behind door Number 3?

Statistics (Lemmings Touch)
Difficulty Hard
Column 7
Level # 35
No. of Lemmings 100
Requirements (Lemmings Touch)
One Star 70 Lemmings, 11:00
Two Stars 73 Lemmings, 10:30
Three Stars 75 Lemmings, 10:00
Level Chronology (Lemmings Touch)
Previous Going up...
Next None

Lem, what's behind door Number 3? is the thirty-fifth level of the Hard difficulty in Lemmings Touch, and the final level of the game overall. As part of the seventh column of Hard, it is unlocked after at least five stars are attained from levels in the sixth column.

Strategy[]

The Lemmings spawn on a flat floor with three switches on it, and an acid pool surrounded by doors beside them. Three Lemmings will enter these switches; from left to right, they are blue, red, and green respectively. Press each switch's button to open all doors, then assign a Blocker to the fifth Lemming shortly after it spawns. Set the release rate to its maximum setting. Assign two Builders to the frontmost Lemming as soon as it begins walking onto the steel surrounding the acid.

The Lemming will fall down to a floating platform with two doors: a red one to its right, and a red-and-blue one to its left. Press the red switch's button to open these doors. Assign a Builder to the Lemming at the platform's right edge so that it lands on an island with a blue door. Press the blue switch's button to open this door, then assign a Digger to the Lemming at this island's right edge. Assign a Builder to the Digger to build a path to another island.

Assign a Builder to the Lemming at this island's right edge, then assign a Miner to the Builder before it hits its head on the floating rock above and turns left. It will land on yet another island; assign a Builder to the Lemming right before it reaches this island's center, then assign a Basher to it as soon as it reaches a floating rock's wall. Assign a Builder to the Basher when it reaches the rock's other side.

The Builder will finish at a ramp, which it will then walk along to reach a steel floor with a small acid pool in its center. Assign a Builder to the Lemming to get it across, then allow it to fall onto the steeper ramp below the steel floor. Once it walks up this ramp and turns back left, assign a Builder to it to reach the previous staircase. Once the Lemming is near the shorter ramp again, assign a Builder to it so that it reaches a wall. After this, immediately assign Builders to it every time it turns around, so that it will scale up the vertical space, until it reaches a destructible area.

Back at the start, assign an Exploder to the Blocker and press the red and blue switches' buttons. Immediately after they all walk past the first red door, press the red switch's button again to open the red door ahead. Immediately after they all walk past the first blue door, press the blue switch's button again to open the blue door and green-blue door ahead. Once the Builder is next to a destructible wall, assign a Basher to it. Behind it, there is the Exit, which all remaining Lemmings will reach.

Notes[]

  • This level's name is a reference to a quotation likely derived from the "Big Deal" segment of the TV game show "Let's Make a Deal".
Difficulty Lemmings Touch Levels
Tutorial Easy Peasy Lemming Squeezy Open Door Policy I Believe I Can Fly Climb Cross Fall Lemtribution
Easy Origins and Lemmings Trampoline Heaven A to B Stop Start Lemming toast Bridge Across, Mine Through Patience More Bounce to the Ounce Crystal point The Fruity Column Lemmingology Ferry Across The Lemming Let's block and blow Another One Bites The Dust Another One Bites The Dust
Tricky One man does all the hard work Gather round and break away Jelly Flop I've lost that Lemming feeling Been there, seen it, done it Miner Obsessions Chain reaction Another Level The Art Gallery If at first you don't succeed... Miner Troubles Wrong points of view Maximum Evil Just 17 Another Lem In The Wall Mischief and Virtue Livin' On The Edge Switch Dig Do you feel lucky Lemming? All the 6's
Taxing Float in Light, at Lemming Head Height A Ditch Too Far How To Get Ahead in Lemmings There's a lot of them about Alien Abduction Square Triangle Feel the heat! Lemra You had me at Lemmings Three steps to heaven Lemmings are a Girl's Best Friend The Lemshank Redemption Lemming Drops Jumping Jack Crash We'll Always Have Lemmings Itchy Trigger Finger Lend a helping hand... Ramparts Spray and Pray Antechamber King of the castle The Happy Lemmings Move Lemming Get Out The Way Cascade Duality
Hard A Hard Days Lemming A Boy's Best Friend Is His Lemming DeathLem2000 Call in the bomb squad Choices Choices Block Around The Rock Tonight Let Off Some Steam Lemming No justice for the hero Fire and Forget Lem's Dead Baby, Lem's Dead The Great Lemming Caper Moving Targets Release is the word Once Twice Three Times a Lemming Bounce to Freedom Mary Pop land Trampoline Hell Last one out is a rotten egg! Lemming First Blood Triple Trouble Play it again Lemming POOR WEE CREATURES! More Lemmings More Problems The Boiler Room 3 Steps Forward 2 Steps Back Down, along, up. In that order Planet of the Lemmings Curse of the Pharaohs I'm A Big Fan of Yours 99 Problems and Lemming's One Save Me The Plate Spinner Let the right Lem in Going up... Lem, what's behind door Number 3?