| 1 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
| Lem's Dead Baby, Lem's Dead | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 2 |
| Level # | 10 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 93 Lemmings, 3:30 |
| Two Stars | 96 Lemmings, 3:00 |
| Three Stars | 98 Lemmings, 2:30 |
| Level Chronology (Lemmings Touch) | |
| Previous | Fire and Forget |
| Next | The Great Lemming Caper |
Lem's Dead Baby, Lem's Dead is the tenth level of the Hard difficulty in Lemmings Touch. As part of the second column of Hard, it is unlocked after at least five stars are attained from levels in the first column.
Strategy[]
The Lemmings begin on an upward ramp leading to a flat floor. At this floor's end, there is an indestructible wall. Assign a Miner to the first Lemming as soon as it turns left at this wall. Assign a Miner to the second Lemming once it does this as well, and set the release rate to its maximum setting. The floor structure has a hollow interior with its own floor; assign a Digger to the first Miner once it is above this floor.
Assign a Builder to the last Lemming once it spawns to hold it back, then immediately assign a Miner to it. It will land on a smaller floor protruding from the larger structure; assign a Digger to this Lemming to lead it into a tight space, then assign a Digger to it again so it reaches a room below it. There is a blue switch in this room, which it will enter.
Meanwhile, all Lemmings in the interior will walk into a hole next to it. Assign a Climber to any single right-facing Lemming in this hole. It will climb up to a hole in this interior and fall into a purple room with a Trampoline inside, and two doors at its wall; the topmost door opens when the blue terminal switch's button is pressed. Assign a Builder to the Climber immediately after it lands. Aim the Trampoline toward the blue door, then assign a Digger to the Climber once it is above the Trampoline.
The Climber will go into a room with a red terminal switch, which opens the bottommost door when its button is pressed. Assign a Basher to any right-facing Lemming who remains, then reposition the Trampoline so that they use it to land at this door. Behind this door, there is a room with a destructible floor, and another room with the Exit below it. Assign a Digger to a Lemming once all of them are in this room, ensuring all of them enter the hole before the Digger finishes. All remaining Lemmings will reach the Exit.
Notes[]
- This level' name is derived from the quote "Zed's dead, baby. Zed's dead." from the movie Pulp Fiction.
