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LeMming ToMato KetchUp fAcilitY | |
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Statistics | |
Difficulty | Wicked |
Level # | 1 |
No. of Lemmings | 60 |
To be Saved | 80% (48 Lemmings) |
Time | 2 Minutes |
Level Chronology | |
Previous | Got anything....Lemmingy??? (Wild) |
Next | Inroducing SUPERLEMMING |
LeMming ToMato KetchUp fAcilitY is the first level of Wicked, featured in Oh No! More Lemmings.
Strategy[]
For the lower entrance, make a lemming a bomber, and make another lemming a bomber a few pixels further to the right. This will cause a resulting gap that lets the Lemmings turn left.
For the upper entrance, turn the first Lemming into a climber. Mine when the Lemming has reached one of the first girder. It will hit steel and turn back left. Make the Lemming bash through the one-way pillar.
Increase the release rate to 99. Make the first Lemming from the upper entrance that reaches the girder dig, so they will all safely reach the exit.
Alternate Strategy[]
In some versions, like Windows 95, it is possible to complete the level with only a single loss due to bugs in how steel and one-way terrain work. The first lemming from the top should be made a bomber on the second mortar line from the left, while the first from the bottom mines into the steel block beneath the Grinder Trap. The crater will take a chunk out of both the steel and the one-way wall, and the second lemming from the top will be able to bash through both, against the arrows. After that, digging in the far right of the top girder should be continuous, with no more than one escapee who can be made a floater. Max out the release rate so they get into the tunnel before it reaches splat height.
Access codes[]
Note that these access codes are of little use as this level can be accessed from the main menu by setting the difficulty to Wicked.
- Amiga: UFMCAHVNDP
- DOS:
- Macintosh: UFMCAHTNDN