
1![]() ![]() |
1![]() |
1![]() |
40![]() |
0![]() |
0![]() |
0![]() |
2![]() |
0![]() |
LOoK BeFoRe YoU LeAp! | |
---|---|
Statistics | |
Difficulty | Havoc |
No. of Lemmings | 60 |
To be Saved | 83% (50 Lemmings) |
Time | 7 Minutes |
Level Chronology | |
Previous | Looks a Bit Nippy Out There |
Next | n/a |
LOoK BeFoRe YoU LeAp! is the twentieth and final level of Havoc, and also the final level of Oh No! More Lemmings
Strategy[]
On this level you have amble amounts of Bomber skills, but you should only need to use nine or ten of them.
Assign your first Bomber skill to the first lemming from the left entrance after he has fallen off the second small ledge hidden halfway down the narrow passage (he should still be facing right while falling). This should create a hole deep enough to contain your lemmings, as well as create an overhang that will prevent any Climbers from heading towards the Chameleon Trap. Send an Athlete to the right and after it has hit its head and turned around in the large pit, have it mine towards the other lemmings so that they can follow. Then make them mine through the right hand side of the pit so that they can scale the slope leading to the right entrance.
Meanwhile, use a second Bomber skill on the first lemming from the right entrance when he's heading left just before he hits the right wall. Repeat this with the second and third lemmings so that your lemmings can fall into the second space from the left in the second floor. Use a fifth Bomber skill on another lemming when it's on the first floor heading left and has just walked over the patch of moss to the right of the trapdoor. Now your lemmings should be able to squeeze into the leftmost space of the second floor. Assign your sixth Bomber skill to another lemming at that same spot, and your seventh to a lemming that was taken a few extra steps from that spot.
The lemmings from the left entrance should start collecting into the small pit just before the right entrance, so assign your eighth Bomber skill to a lemming the instant it falls towards said pit. Now the lemmings from the left entrance can access the leftmost space in the second floor and merge with the lemmings from the right entrance. Use your ninth Bomber skill on a lemming from the right entrance when it's at the same spot where you assigned the seventh Bomber skill. Repeat this with a tenth Bomber if it doesn't break through the dripping moss connecting the second and third floors. When it does, the lemmings should all be heading right and descend safely to the exit. Raise the release rate to 99.
Version differences[]
- Windows 95 and Playstation
- 80% must be saved (48 of 60).
- Macintosh
- Due to the more detailed graphics of the Macintosh platform, this level may be impossible to complete as the pit created by the initial bomber for the left entrance is not capable of preventing the Athlete from continuing left towards the Chameleon Trap (The required percentage should have been 80% for 48 of 60).
Access codes[]
- Amiga: RTDMGILEGS / STEOGKLEGI
- DOS:
- Macintosh: ETDMGILEGS
Game completion[]
After completing this level, the following messages will come up.
- Amiga
Congratulations! Everyone here at DMA Design salutes you as a master Lemmings player. Not many people will complete the Havoc levels and you are definitely one of the elite.
- PC
Congratulations! You are truly an Excellent Lemmings player. The Lemmings Saga continues at a later date, watch this space.
Trivia[]
- This is the last level to use the track Much joviality.
- At 7 minutes, this level has the second longest time limit in Oh No! More Lemmings, just behind PoP TiL YoU DrOp!