| King of the castle | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Taxing |
| Column | 5 |
| Level # | 21 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 85 Lemmings, 8:00 |
| Two Stars | 90 Lemmings, 6:50 |
| Three Stars | 95 Lemmings, 5:40 |
| Level Chronology (Lemmings Touch) | |
| Previous | Antechamber |
| Next | The Happy Lemmings |
King of the castle is the twenty-third level of the Taxing difficulty in Lemmings. It is also the twenty-first level of the Taxing difficulty in Lemmings Touch.
Strategy[]
Allow the first Lemming to walk past the Entrance and assign a Builder to it at the floor's edge to prevent any Lemmings from falling into lava. Assign Builders to the next four Lemmings to stall them.
Assign a Builder to a Lemming as soon as it turns right; assign more to the Builder each time it runs out stairs until it reaches the second floor. Assign a Builder to any Lemming directly in front of the gap left by the first staircase to seal it completely. Four to five Lemmings might fall before it is complete.
Assign a Builder to a Lemming at the end of the second floor to seal its gap. Assign a Builder to a Lemming so that it touches the wall by this gap, then assign an additional Builder to a Lemming who turns left at this point to get to the third floor.
Assign a Builder to a Lemming at the end of the third floor to seal its gap. Assign a Builder to a Lemming as soon as it turns around at this point, then do so again when it runs out of stairs. Assign a Builder to a Lemming at the end of the fourth floor to seal its gap. Assign a Builder to a Lemming after it turns left and walks past this point, then assign more to it each time it runs out of stairs until it reaches the top. All Lemmings will be able to reach the Exit.
ZX Spectrum strategy[]
Have the first Lemming build twice to reach the second floor while the second and third Lemmings are also made Builders to stall them. The fourth Lemming will arrive before the staircase is complete and will fall off the map.
Seal the small hole to the right of the second floor by assigning a Builder skill to the first Lemming to reach the edge of said hole, then have another Lemming build to the third floor using two Builder skills. Repeat these steps until all Lemmings can reach the exit.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings and 35 must be saved.
- Some platforms can be reached using only one Builder.
- Macintosh and Microsoft Windows
- Only has 80 Lemmings; only four Lemmings can be lost, making the level significantly more difficult.
- ZX Spectrum
- Is the 8th level in the Taxing difficulty, and the 38th level in total.
- Only has 20 Lemmings and 18 must be saved.
- Time limit reduced to 4 minutes.
- 14 Builder skills are given instead of 20.
- The Entrance is on the left side of the level.
- 2006 Remake
- 7 minute time limit.
- 2006 Remake and Lemmings Touch
- 22 Builder skills are given instead of 20.
- The pit containing the Exit is preceded by an additional rectangular bump in the floor.
Access codes[]
- Acorn Archimedes/Atari Lynx: JUSTFOREME (just for me)
- Amiga: NHLFHFADHM
- DOS:
- Macintosh: OINNHGCDHL
- PC: NHNNHGADHX
- Sega Genesis: HFDLE (America) / NYBXQ (Europe)
- SNES: LVFHHMM
- ZX Spectrum: LIBMKLLGEM
Gallery[]
Notes[]
- This level's map is also used in level 8 of the Tricky difficulty of the original game, Lemming sanctuary in sight.
- Some platforms have no lava.

