50![]() ![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
Keep Step | |
---|---|
Statistics | |
Difficulty | Tricky |
Level # | 10 |
No. of Lemmings | 50 |
To be Saved | 98% (49 Lemmings) |
Time | 5 Minutes |
Level Chronology | |
Previous | Where do you see lemmings? |
Next | Let's go to the moon! |
Keep Step is the tenth level of Tricky in the Genesis/Megadrive port of Lemmings.
Strategy[]
The solution to level 23 of the Present difficulty in the Genesis/Mega Drive port, will work as well, but here you have a mass assortment of 10 of each task to try your own strategy.
With 10 of each task, you can send one lemming down as a floater, while bashing open the staircase to trap the remaining lemmings. Build a 3-builder bridge to the block between the two layers of steel, such that you can come back and bash through it. Turn around, and build a 1-builder bridge over the water gap on the left. Bash through the pillar to release the rest of the lemmings, and bash through the block to make the way to the exit.
Access code[]
DMKPB
Trivia[]
- This map is also used in level 23 of the Present difficulty in the Genesis/Mega Drive port of Lemmings.