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Just a minute (Part three) | |
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Statistics | |
Difficulty | SUNSOFT |
Level # | 26 |
No. of Lemmings | 100 |
To be Saved | 100% (100 Lemmings) |
Time | 60 Seconds |
Level Chronology | |
Previous | Stray sheep |
Next | Two heads are better... |
Just a minute (Part three) is the twenty-sixth level of the SUNSOFT difficulty in the Genesis/Mega Drive port of Lemmings.
Strategy[]
Make the first lemming a digger, and the second lemming a climber. Give just enough space for the third lemming to turn around and get caught by the digger. Raise the release rate and dig until you can bash beneath the steel. Meanwhile, the climber will proceed to the one-way floor by the exit, and tink-clunk mine against the arrows to turn around. Then mine down to bash leftward, and bash to meet the existing basher. The bashers will stop each other, and the lemmings will be free. The climber will escape the digger hole, and at that point, you will use your last miner and tink-clunk mine against the arrows to turn around.
Access code[]
CTMRP (America) / XYLNX (Europe)