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Lemmings MayhemLevel16


Just a Minute...
Statistics
Difficulty Mayhem
Level # 16
No. of Lemmings 50
To be Saved 100%
Time 1 Minute
Level Chronology
Previous The Fast Food Kitchen...
Two ponds (Genesis)
Next Stepping Stones

Just a Minute... is the sixteenth level of the Mayhem difficulty in Lemmings.

Strategy[]

This is one of the most difficult, unforgiving, and brutal levels in the entire Lemmings-saga, let alone this game! You have one minute to finish it, and every Lemming must reach the exit - there is absolutely NO messing around here!!!

In the immediate nanosecond the stage loads, press the pause button, and release it ONLY when the starting sounds fade. This way you will have two to three spare seconds...and believe you me, you will NEED them!!!

Use the first Lemming as a Basher on the wall, and the second Lemming as a Digger on that thin platform beside the wall. Use a Digger ability on the Basher at the same time. When he reaches the depth of the little niche on the left (where your Lemmings will be swarming), use another Basher skill on him. When your Basher is past halfway thru the wall, use another Basher ability on the small pit with your Lemmings. By the time your Basher opens the way to the exit, all your Lemmings would catch up with him, and all of them will reach the exit in the immediate moment the timer runs out.

Alternate Strategy[]

This one was successfully tested with the Windows 95 Version (running on Windows 7). It makes the level quite easy and comfortable since in the end there will be 5 seconds left.

As above the 1st Lemming must start bashing through the big block to the right. Some steps later switch it to a Digger. Make the 2nd one a Digger too before it reaches the block and let it fall into the small room of the level below. A small separating wall must remain between both. After the trailblazer reaches about this lower level make it a Basher again, heading to the exit. Set the Release Rate to 99.

When there are 20 seconds left free all the other Lemmings by bashing through the separating wall, hence they now can comfortably reach the exit within the level time limit - without the unnecessary, time consuming way back as long as the trailblazer hasn't finish it's tunnel.

Macintosh strategy[]

Because of the Mac version's slightly slower timer and ability to pause the game while raising the release rate, this level can be played slightly differently. Have the first Lemming dig directly into the chamber with the small platform then start bashing the wall towards the exit. When there is 25 seconds left, pause the game and raise the release rate to 99. By the time all those Lemmings arrive near the Basher he will have broken through the wall.

Version differences[]

Atari Lynx
Sega Master System / Game Gear / PC Engine Super CDROMĀ² / 2006 Remake
  • The time limit is 2 minutes as it may take one Lemming about a minute to finish bashing his way to the exit.

Access codes[]

  • Acorn Archimedes / Atari Lynx: CHARITYNUM (For "Charity Num")
  • Amiga: IJHMDIFKIY
  • DOS / Macintosh: KJIMDMGKIQ
  • Sega Genesis: JJKRK (America) / TKSMS (Europe)
  • SNES: LGJCRKM

Trivia[]

  • This map is similar to the one found in Just a Minute (Part Two).
  • This map, along with its sequel (and second sequel in the Genesis version) are often considered to be one of the most hellish map of the original Lemmings level set. This is due to its very strict time limit (as the title implies) and the exceedingly difficult execution of the solution.
  • This level is one of four used in the Macintosh demo version (the other three are Builders will help you here, This should be a doddle! and Hunt the Nessy....)
  • This is the last level where the track One Way or Another (Lemming 2) is used on most platforms. However, in the Super NES version, the track plays one more time in SUNSOFT Level 3, SUNSOFT SPECIAL 3 (Private room available).
  • The five available Bomber skills are a red-herring as all Lemmings must be saved.
  • The PC Engine Super CDROMĀ² version shows the time limit as 1 minute on the preview screen, despite the fact that it was raised to 2 minutes in that version.

Difficulty Lemmings Levels
Fun Just dig! ā€¢ Only floaters can survive this ā€¢ Tailor-made for blockers ā€¢ Now use miners and climbers ā€¢ You need bashers this time ā€¢ A task for blockers and bombers ā€¢ Builders will help you here ā€¢ Not as complicated as it looks ā€¢ As long as you try your best ā€¢ Smile if you love Lemmings ā€¢ Keep your hair on Mr. Lemming ā€¢ Patience ā€¢ We all fall down ā€¢ Origins and Lemmings ā€¢ Don't let your eyes deceive you ā€¢ Don't do anything too hasty ā€¢ Easy when you know how ā€¢ Let's block and blow ā€¢ Take good care of my Lemmings ā€¢ We are now at LEMCON ONE ā€¢ You Live and Lem ā€¢ A Beast of a level ā€¢ I've lost that Lemming feeling ā€¢ Konbanwa Lemming San ā€¢ Lemmings Lemmings everywhere ā€¢ Nightmare on Lem Street ā€¢ Let's be careful out there ā€¢ If only they could fly ā€¢ worra lorra Lemmings ā€¢ Lock up your Lemmings
Tricky This should be a doddle! ā€¢ We all fall down ā€¢ A ladder would be handy ā€¢ Here's one I prepared earlier ā€¢ Careless clicking costs lives ā€¢ Lemmingology ā€¢ Been there, seen it, done it ā€¢ Lemming sanctuary in sight ā€¢ They just keep on coming ā€¢ There's a lot of them about ā€¢ Lemmings in the attic ā€¢ Bitter Lemming ā€¢ Lemming Drops ā€¢ MENACING !! ā€¢ Ozone friendly Lemmings ā€¢ Luvly Jubly ā€¢ Diet Lemmingaid ā€¢ It's Lemmingentry Watson ā€¢ Postcard from Lemmingland ā€¢ One-way digging to freedom ā€¢ All the 6's ā€¢ Turn around young lemmings! ā€¢ From The Boundary Line ā€¢ Tightrope City ā€¢ Cascade ā€¢ I have a cunning plan ā€¢ The Island of the Wicker people ā€¢ Lost something? ā€¢ Rainbow Island ā€¢ The Crankshaft
Taxing If at first you don't succeed.. ā€¢ Watch out, there's traps about ā€¢ Heaven can wait (we hope!!!!) ā€¢ Lend a helping hand.... ā€¢ The Prison! ā€¢ Compression Method 1 ā€¢ Every Lemming for himself!!! ā€¢ The Art Gallery ā€¢ Perseverance ā€¢ Izzie Wizzie lemmings get busy ā€¢ The ascending pillar scenario ā€¢ Livin' On The Edge ā€¢ Upsidedown World ā€¢ Hunt the Nessy.... ā€¢ What an AWESOME level ā€¢ Mary Poppins' land ā€¢ X marks the spot ā€¢ Tribute to M.C.Escher ā€¢ Bomboozal ā€¢ Walk the web rope ā€¢ Feel the heat! ā€¢ Come on over to my place ā€¢ King of the castle ā€¢ Take a running jump..... ā€¢ Follow the leader... ā€¢ Triple Trouble ā€¢ Call in the bomb squad ā€¢ POOR WEE CREATURES! ā€¢ How do I dig up the way? ā€¢ We all fall down
Mayhem Steel Works ā€¢ The Boiler Room ā€¢ It's hero time! ā€¢ The Crossroads ā€¢ Down, along, up. In that order ā€¢ One way or another ā€¢ Poles Apart ā€¢ Last one out is a rotten egg! ā€¢ Curse of the Pharaohs ā€¢ Pillars of Hercules ā€¢ We all fall down ā€¢ The Far Side ā€¢ The Great Lemming Caper ā€¢ Pea Soup ā€¢ The Fast Food Kitchen... ā€¢ Just a Minute... ā€¢ Stepping Stones ā€¢ And then there were four.... ā€¢ Time to get up! ā€¢ No added colours or Lemmings ā€¢ With a twist of lemming please ā€¢ A BeastII of a level ā€¢ Going up... ā€¢ All or Nothing ā€¢ Have a nice day! ā€¢ The Steel Mines of Kessel ā€¢ Just a Minute (Part Two) ā€¢ Mind the step..... ā€¢ Save Me ā€¢ Rendezvous at the Mountain
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