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Statistics | |
---|---|
Tribe | Medieval Tribe |
Level # | 10 |
Maximum loss for Gold | Zero |
Time | 7:00 |
Skills Available | 01 Pole Vaulter 01 Bombers 04 Runners 02 Floaters 02 Stackers 02 Glue Pourers 01 Roper 01 Ballooners |
Level Chronology | |
Previous | LEMMING IN DISTRESS !!
|
Next | Award |
JUST JOUSTING AROUND is the tenth and final level of the Medieval Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Make the second lemming a Pole Vaulter as soon as he drops out of the entrance while the lead lemming drops into the pit and is given a Roper skill to seal off the Dragon. Meanwhile, make your Trailblazer a Floater. Move the Catapult a little past the middle so that it fires the Floater over the floating obstacle which will cause him to turn left. When he lands on the wooden platform, make him pour glue to seal off the pool of water. Move the Catapult back to the far left, and when your Trailblazer is heading back right and has walked off his initial layer of glue, make him pour more glue to by-pass the Catapult. Once all your lemmings are contained in the pit, release them by making one a Bomber over the thinnest area of the pit.
Game Boy/Game Gear strategy[]
Make the first lemming a Ballooner and use the fan to guide him to the platform above the pit, then make him a Floater. When he reaches ground level, give him another Balloon and use the fan to guide him above the ledge so that he turns left under the other lemmings. Use a Magic Bridge to seal off the water, then use two Bomber skills to free the other lemmings where the pit is thinnest.
Version differences[]
- Game Boy/Game Gear
- Renamed to "Joust the thing!"
- Time limit increased to 8 minutes.
- There is no Pole Vaulter skill.
- Number of Bomber and Ballooner skills increased to 2 each.
- The Glue Pourer skills were replaced with 2 Magic Bridges.
- The Catapult and Dragon are absent.
- SNES
- The Catapult is absent.
Access code[]
- Game Boy/Game Gear: RHHWKJHN