1 |
2 |
2 |
0 |
2 |
25 |
1 |
1 |
1 |
Have a nice day! | |
---|---|
Statistics | |
Difficulty | Mayhem |
Level # | 25 |
No. of Lemmings | 100 |
To be Saved | 90% |
Time | 5 Minutes |
Level Chronology | |
Previous | All or Nothing |
Next | The Steel Mines of Kessel Lemming eater (Genesis) |
Have a nice day! is the twenty-fifth level of the Mayhem difficulty in Lemmings.
Strategy[]
Remember what you did in Tricky level 13 - The exact same solution can be applied here. The only difference is that there is less time and resources, so there is no room for error.
The first Lemming builds towards the steel wall to the right of the exit to seal the gap. Some Lemmings may fall in the water but the release rate is low and you are allowed some casualties. Once the gap is sealed, place a Blocker to the left of the platform to completely stop any Lemmings from falling in the water.
Send an Athlete over the metal wall. Once it lands on the steel pillar, have it build immediately towards the next steel wall so that it turns around. Then have it build again towards the steel platform where all the other Lemmings are being held until it turns around again. In the meantime, send a second Athlete all the way to the gap separating the wooden platform from the exit and have it build one bridge to reach the exit.
The first Athlete must now build stairs in a zigzag until it is possible for non-Climbers to reach the small wooden ledge. Shortly before it finishes working, raise the release rate to 99 and use a Miner or Digger to break through the bridge holding the other Lemmings back. They should all make it to the exit with seconds to spare.
100% Strategy[]
To finish without drowning Lemmings or blowing up blockers, have #1 build right towards the steel wall as above. Give the same order to #2 and #3, just to keep them busy. After #1 finishes the stairs to right, he will walk left. Have him build again to reach the steel block to your left, he should bridge the gap just in time for #4. Now all Lemmings will pool in the hollow formed by the left steel block and the two wooden beams. Stop #1 building with Digger, so the remaining stairs strech just over the gap between the steel blocks, but not over the left steel block itself. You need space for a second stair their.
To build it, have one Lemming climb out of the pit and apply Builder when he reaches the top of the left steel block. If #1's stairs got to long, your climber will bump into it, turn left, climb over the wooden beam and drop to his death - restart. If you got everything right however, both stairs meet, sealing the gap between the steel blocks and your Climber can continue to the top of the steel wall. Have him build three times, drop to the small wooden ledge and then prepare the final stairs towards the exit - 1 Lemming saved, 99 to go.
These need to start a zigzag at the lower right of the pool, (If you start at the left, they are likely to hit the top of the upright wooden beam, sending all Lemmings over it.) Once they clear the leftern steel block, continue building towards the steel wall. As you sealed all gaps beforehand, you do not need to worry for falling Lemmings. You might need to shorten your stairs, though, to reach the top of the steel wall and thus the path prepared by your trailblazer (asign Build to a Lemming still walking up, so he adds more to the total height then the length of the stairs). If you start this process as soon, as all gaps are closed and increase release rate to 99, you should save all Lemmings with 60 to 90 seconds spare.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings and 35 must be saved.
- Macintosh
- Only has 80 Lemmings.
- 2006 Remake
- 7 minute time limit.
Access codes[]
- Acorn Archimedes / Atari Lynx: LEMMSDRIVE
- Amiga: NHLFIFADJP
- DOS:
- Macintosh: NKLFMGCDJJ
- Sega Genesis: CYDZF (America) / JSBNF (Europe)
- SNES: LTGNDXH
Trivia[]
- This map is also used in level 13 of the Tricky difficulty, Lemming Drops.
- This is the last level to use the track Tim 1 on most platforms.