|No. of Lemmings||100|
|To be Saved||90%|
|Previous|| All or Nothing
|Next|| The Steel Mines of Kessel|
Lemming eater (Genesis)
Remember what you did in Tricky level 13 - The exact same solution can be applied here. The only difference is that there is less time and resources, so there is no room for error.
The first Lemming builds towards the steel wall to the right of the exit to seal the gap. Some Lemmings may fall in the water but the release rate is low and you are allowed some casualties. Once the gap is sealed, place a Blocker to the left of the platform to completely stop any Lemmings from falling in the water.
Send an Athlete over the metal wall. Once it lands on the steel pillar, have it build immediately towards the next steel wall so that it turns around. Then have it build again towards the steel platform where all the other Lemmings are being held until it turns around again. In the meantime, send a second Athlete all the way to the gap separating the wooden platform from the exit and have it build one bridge to reach the exit.
The first Athlete must now build stairs in a zigzag until it is possible for non-Climbers to reach the small wooden ledge. Shortly before it finishes working, raise the release rate to 99 and use a Miner or Digger to break through the bridge holding the other Lemmings back. They should all make it to the exit with seconds to spare.
- Atari Lynx
- Only has 40 Lemmings and 35 must be saved.
- Only has 80 Lemmings.
- Acorn Archimedes / Atari Lynx: LEMMSDRIVE
- Amiga: NHLFIFADJP
- Macintosh: NKLFMGCDJJ
- Sega Genesis: CYDZF (America) / JSBNF (Europe)
- This map is also used in level 13 of the Tricky difficulty, Lemming Drops.
- This is the last level to use the track Tim 1 on most platforms.