| Going up... | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 7 |
| Level # | 34 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 90 Lemmings, 10:00 |
| Two Stars | 93 Lemmings, 9:00 |
| Three Stars | 95 Lemmings, 8:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | Let the right Lem in |
| Next | Lem, what's behind door Number 3? |
Going up....... is the twenty-third level of the Mayhem difficulty in Lemmings. It is also the thirty-fourth level of the Hard difficulty in Lemmings Touch.
Strategy[]
Assign a Blocker to the second Lemming when it is left of the Entrance portal, then set the release rate to its maximum setting. Assign a Basher to the first Lemming at the wall's edge, then assign a Builder to it once it finishes. Assign a Builder to the Builder when it runs out of stairs; it will turn right when it hits the wall. Assign a Builder to it ahead of the hole to get it onto the nearby ramp. Let it walk up this ramp, and then back down three quarters of the way. Repeatedly assign Builders to the Lemming, and assign a Basher to it when it reaches a wall.
Assign a Floater to the Basher before it reaches the other end. Back at the start, assign a Builder to any left-facing Lemming ahead of the Blocker, so all other Lemmings walk past it. When the Floater lands, assign a Builder to it directly next to the sphere with a Ball Zapper Trap to turn it around. Immediately begin assigning Builders to it until it turns around. This will help save the other Lemmings from falling. Once the Floater is facing the sphere again, assign a Basher to it. All walking Lemmings walk over a gridline and reach the Exit portal. If necessary, assign an Exploder to, or Nuke, the Blocker to finish this level.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings and 35 must be saved.
- There is no Ball Zapper Trap.
- Macintosh and Microsoft Windows
- Only has 80 Lemmings and 64 must be saved.
- Sega Master System and Game Gear
- Only has 20 Lemmings, and 12 must be saved.
- There is no Ball Zapper Trap.
- 2006 Remake
- Tiny gaps at the top of staircases keep Lemmings from turning around on their own. Only Blockers can stop other Lemmings there.
- 12 minute time limit.
Access codes[]
- Acorn Archimedes & Atari Lynx: SOONBEFREE ("Soon be free")
- Amiga: FAJHLFIBJJ
- DOS:
- Macintosh: GGJKNNIBJN
- SNES: FCSLSPK
Notes[]
- In versions with the Special Replacement Level, Don't Make The Wrong Choice! (Nearly There... in the Sega Master System and Game Gear versions), this is the second consecutive Crystal style level.
- This level is tied with And then there were four.... and Rendezvous at the Mountain for the highest time limit of any Lemmings level in the original Amiga version, with 9 minutes.
- This is the last level to the use the track "Rondo Alla Turca" on most platforms.
- This is the last level in Lemmings Touch to be reused from the 2006 remake.
