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Goinginalldirectionsmap

Going in all directions
Statistics
Level # 6.10
No. of Lemmings 50
To be Saved 88% (44 Lemmings)
Time 3 Minutes 15 Seconds
Level Chronology
Previous Hit 'n' Run
The high dive
Next T is for Teamwork.
Don't Let them out!

Going in all directions is the 6th level of the 10th column in Lemmings Revolution.

Strategy[]

Turn the third lemming into a Blocker and the first lemming into an Athlete. Turn the second lemming into a Blocker when he reaches the edge of the platform the first lemming will fall off of. Your Athlete will flip a Switch before climbing up a dirt wall, then let him walk across the water. When he reaches the edge, have him build twice to reach the steel chamber, making sure to stretch his ramp so that it connects with the floor. When he turns around, make him build up to the thin dirt platform. He will hit his head and turn around; wait for him to return to his stairs and make him build again so he phases through the thin platform.

Return to the second lemming and make him a Bomber, but make him build as he's holding his head so that he does not explode. Then assign a Bomber skill to the Blocker holding the other lemmings back and make him build while he's holding his head so that all lemmings can find their way to the Balloon with two seconds to spare.

Trivia[]

  • Water lemmings are used for the skill icons.
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