Gather round and break away | |
---|---|
Statistics (Lemmings Touch) | |
Difficulty | Tricky |
Column | 1 |
Level # | 2 |
No. of Lemmings | 25 |
Requirements (Lemmings Touch) | |
One Star | 15 Lemming, 8:00 |
Two Stars | 20 Lemmings, 6:30 |
Three Stars | 25 Lemmings, 5:00 |
Level Chronology (Lemmings Touch) | |
Previous | One man does all the hard work |
Next | Jelly Flop |
Gather round and break away is the thirty-second Special level in the 2006 remake of Lemmings. It is also the second level of the Tricky difficulty in Lemmings Touch.
Strategy[]
The Lemmings will walk safely under the Flamethrower Trap. Assign a Basher to the second Lemming when it faces one of the taller mounds, then assign a Builder to it before it reaches the other side. Assign a Builder to the frontmost Lemming to reach the steel floor.
Assign a Builder to the Lemming at the edge of the floor to get past the Fire Pit, and do so again if the Builder runs out of stairs before the gap is closed. Between the walls with skulls, assign a Builder to the Lemming; do so again each time the Builder runs into either wall, until it reaches the top floor.
Assign another Builder to the Lemming across the gap between the top floor and the Exit portal. Back at the left portion of the level, assign the last Basher to any Lemming facing the right mound to free all the Lemmings.