Garden Maze | |
---|---|
Statistics | |
Difficulty | Tricky |
Level # | 17 |
No. of Lemmings | 40 |
To be Saved | 88% (35 Lemmings) |
Time | 5 Minutes |
Level Chronology | |
Previous | Lemlab |
Next | Play Time |
Garden Maze is the 17th level of the Tricky difficulty and the 37th level overall in 3D Lemmings.
Skills[]
Strategy[]
Turn the first lemming into a Turner after he has walked past the trees by the entrance, steering lemmings to the left. Also make the second lemming a Turner but steering the lemmings to the right towards the concrete wall surrounding the exit. Make the third lemming a Climber, then make it dig away the corner of the concrete wall as soon as he makes it to the top. Make the Digger a Bomber just as he's about to finish shaving away the second layer of concrete.
Your lemmings should now be able to walk onto the wall as if they were stairs. Use your last two Turner skills to guide the lemmings towards the exit. Raise the release rate to 99 then nuke the Turners once enough lemmings have been saved.
Access codes[]
- PC / Playstation: DISPLODE
- Sega Saturn: NGULTRIM