|Maximum loss for Gold||Zero|
|Skills Available||10 Runners|
06 Glue Pourers
10 Flame Throwers
|Next||LABYRINTH OF FUN|
Gold medal strategy
Turn the first lemming from the top entrance into a Runner and make it a Glue Pourer when he reaches the edge of the starting platform. Have a lemming from the lowest entrance use a Flame Thrower to get through the pillar then assign it a Platformer skill to seal off the small pool of water (you can use an Attractor to hold the other lemmings back if you feel that would won't have enough time). The first lemming to get across the pool of water must also be made a Runner so that he can quickly get to the edge of the slope and also be made a Glue Pourer twice. When he's turned back to the left, use a Platformer skill to reach the platform where the exit is located. Use your remaining Flame Thrower skills to clear all pillars standing between the lemmings and the exit, then use the Stomper skill to free the lemmings from the middle entrance.
On the Game Boy port, follow the same steps listed above, but use Magic Bridges instead of Glue Pourers.
- Game Boy/Game Gear
- Was renamed to "Glued to the Goal".
- Glue Pourer skills replaced with 4 Magic Bridges.
- Number of Flame Thrower skills reduced to 5.
- Was renamed "Glued to the Goal!"
- Game Boy/Game Gear: HBDCDLJM