| Frontier of surreality
[[File:[[File:]]|250px]] | |
|---|---|
| Statistics | |
| Tribe | Space Tribe |
| Level # | 10 |
| Maximum Loss for Gold | Zero |
| Time | 5:00 |
| Level Chronology | |
| Previous | Inside The Steel Box |
| Next | Award |
Frontier of surreality is the tenth and final level of the Space Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Have the first lemming jump right out of the pit then jump again over the next pit. While your Trailblazer drops down into the pit below, give a Club Basher skill to one of the lemmings held back so that the clear the block, merging both pits together in the process. Make your Trailblazer a Runner, then make him jump left out of the pit and jump again over the wall.
Make your Trailblazer a Rock Climber and when he drops onto the mesh of blue tiles, have him jump over the path leading to the Teleporter. Once he reaches a dead end and turns left, have him jump to the wall to the right of the exit. After he has dropped to the left of the exit, use the Glue Pourer skill to create a bridge for the other lemmings. Keep using Bazooka skills on the left side of the pit and the recoil will send them out of the pit.
Version differences[]
- SNES
- The Space War Machine is absent.