Fore! | |
---|---|
Statistics | |
Difficulty | Tricky |
Level # | 4 |
No. of Lemmings | 30 |
To be Saved | 66% (20 Lemmings) |
Time | 8 Minutes |
Level Chronology | |
Previous | This is the army |
Next | Breakout! |
Fore! is the 4th level of the Tricky difficulty and the 24th level overall in 3D Lemmings.
Skills[]
Strategy[]
After the first lemming has been launched and landed on the target on the next island, turn it into a Turner to steer the other lemmings to the left. Then have the second lemming mine after hitting the turner so that the lemmings can land on the stretch of green space with the many coconut trees. When your lead lemming has reached the second to last coconut tree, turn him into a Turner, steering the lemmings to the left. The next lemming must build once to reach the third island, starting just before the water.
Switch the camera to the lead lemming's POV. After that lemming has fallen in an underground area, hit a steel corner and walked one tile, make him a Turner to send the lemmings to the left. The lemmings should now be able to navigate the underground area safely and will come out of the center tunnel pointing towards the last island where the exit is (marked by four flags). When the lead lemming makes it to the water's edge, have it build to that island. Nuke the Turners once the other lemmings make it to the exit.
Access codes[]
- PC / Playstation: NGULTRUM
- Sega Saturn: BILLYCAN