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Follow the light | |
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Statistics | |
Difficulty | Taxing |
Level # | 9 |
No. of Lemmings | 10 |
To be Saved | 7 |
Time | 11 Minutes |
Level Chronology | |
Previous | Lemmy we're going down |
Next | Lem me your ears |
Follow the light is the ninth level of the Taxing difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. As the ninth level of the Taxing difficulty, it also requires the player to win at least six levels from the Taxing difficulty to be unlocked.
Strategy[]
This level takes place in darkness. The Lemmings begin on a wide floor with a Builder skill and a torch on it. Assign the Climber to any Lemming walking to the right. The Climber will reach a smaller floor located atop the first one, and collect two more Builder skills. Allow the Climber to fall beyond the edge of the floors, as there is no way to save it without using too many Builders.
There is a floating platform above the first floor. Assign a Builder to a Lemming at its left, then assign another Builder to it so that the Lemmings can reach the platform. This platform has a torch and a Builder skill on it. Assign a Blocker to a Lemming near its right edge. Then, assign a Builder to a Lemming at its left edge.
The Lemmings will have reached another floating platform, which also has a Builder skill and a torch on it. Assign a Blocker to a Lemming at this platform's left edge. Then, assign a Builder to a Lemming at its right edge. The Lemmings will now walk onto the second main floor, which has yet another Builder skill and torch at its edge.
The second floorās other end has a Digger skill, two Builder skills, and a torch. Beyond these, there is a short pole; assign the Basher to any Lemming next to it. The last portion of the floor must be dug through at its middle to reach the next section of the level. Once there is only one Lemming near the area, assign the Digger to it.
Once the Digger reaches the bottom of this area, quickly assign a Builder to it. There is an empty gap at the areaās left, so this will turn the Lemming right. At the right, there is a broken grid line with a piece sticking outward. Assign a Builder to the Lemming to get it there. If the Lemming turns around after building, assign another Builder to it at any point to turn it back.
There is another broken grid line above the top of the first one; assign the last Builder to any Lemming facing the piece that is sticking out. Near the top of this grid line, there is a small floor housing the Exit portal. All remaining Lemmings will be able to walk to it. There will be two Blocker skills left in the inventory.