Flying The Mad Pursuit | |
---|---|
Statistics | |
Tribe | Classic Tribe |
Level # | 9 |
Maximum Loss for Gold | Zero |
Time | 5:00 |
Level Chronology | |
Previous | The Secret of LEMH |
Next | What's it like up there? |
Flying The Mad Pursuit is the ninth level of the Classic Tribe in Lemmings 2: The Tribes.
Silver medal strategy[]
Turn the second lemming into a Blocker to hold the others back while the first lemming builds over the gap. Bash through the pillar then have it mine through the large breakable wall. Before he breaks through, make him build to turn him around then dig to reach the platform below.
Make your Trailblazer a Climber and make it build once to the steel wall, making sure his last tile connects with the wall so that he doesn't turn back right. Once at the edge of the wall, make him build over the water and let him climb over the next pillar. Build over the next batch of water, again making sure his last tile connects with the wall encasing the exit. When he climbs to the top of that wall, immediately make him dig until he is just above the last ramp he built, then make him mine to the exit. Make the Blocker explode to free the other lemmings and have the lead lemmings quickly dig through the first ramp built. If any lemming continue walking, give them Builder skills accordingly so that they hit their heads and turn around.
Gold medal strategy[]
Make the second lemming build as soon as he drops out of the entrance while the first lemming builds over the gap right when he is at the edge of the starting platform. Also give Builder skills to your third and fourth while the fifth lemming digs into the steel to slow them down. The fifth lemming will be the first to make it across and must bash through the pillar while the seventh lemming begins building over his tunnel. The sixth lemming will turn around before it's complete so have it build left over the gap starting at the edge.
Have a lemming begining mining through the thick wall to the right while the others remain contained behind the pillar. Before he breaks through, make him build to turn him around then dig to reach the platform below.
Make your Trailblazer a Climber and make it build once to the steel wall, making sure his last tile connects with the wall so that he doesn't turn back right. Once at the edge of the wall, make him build over the water and let him climb over the next pillar. Build over the next batch of water, again making sure his last tile connects with the wall encasing the exit. When he climbs to the top of that wall, immediately make him dig until he is just above the last ramp he built, then make him mine to the exit. To release the other lemmings, dig through the ramps covering the gap.
Version differences[]
- Game Boy/Game Gear
- Renamed to "The Mad Pursuit".
- Time limit increased to 6 minutes.
- SNES
- Number of Climber skills increased to 2.
- A breakable block has been placed to the right of the entrance.
- A pillar with an overhang has been added to the platform on the far right of the level.
Access code[]
- Game Boy/Game Gear: PCDWMJLB