01![]() ![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
10![]() |
Ferry Across The Lemming | |
---|---|
Statistics (Lemmings Touch) | |
Difficulty | Easy |
Column | 3 |
Level # | 12 |
No. of Lemmings | 100 |
Requirements (Lemmings Touch) | |
One Star | 50 Lemmings, 5:30 |
Two Stars | 75 Lemmings, 4:00 |
Three Stars | 95 Lemmings, 2:30 |
Level Chronology (Lemmings Touch) | |
Previous | Lemmingology |
Next | Let's block and blow |
Ferry Across The Lemming is the twelfth level of the Easy difficulty in Lemmings Touch. As part of the third column of Easy, it is unlocked after at least five stars are attained from levels in the second column.
Strategy[]
The Lemmings begin at the top of a floating platform at the right side of the level, and they are walking right. Assign a Blocker to the first Lemming who spawns once it is to the right of the Entrance portal. At the other side of the gap to the left of the platform, there is large, hollow object with a moving slidable next to it. Move the slidable to be adjacent to the floating platform before any Lemmings fall off.
Assign a Blocker to the next Lemming immediately after it lands on the slidable. The other Lemmings should walk past it. Assign a Blocker to the next Lemming to land on the slidable, once it is at the center of the slidable. Set the release rate to its maximum setting. After all Walker Lemmings are between the Blockers, move the slidable back to be adjacent to the large object.
Assign an Exploder to the Blocker at the center of the slidable to free the Lemmings. The Exit portal is in a room at the bottom center of the large object. This room is separated from the Lemmings by five pillars composing the large object. Assign a Basher to a Lemming facing left at each of these pillars. After all pillars are bashed through, the Lemmings will be able to reach the Exit.
Notes[]
- This level's name is a reference to the song āFerry Cross the Merseyā by Gerry Marsden.