Feel the heat! | |
---|---|
Statistics (Lemmings Touch) | |
Difficulty | Taxing |
Column | 2 |
Level # | 7 |
No. of Lemmings | 20 |
Requirements (Lemmings Touch) | |
One Star | 10 Lemmings, 4:00 |
Two Stars | 15 Lemmings, 2:40 |
Three Stars | 20 Lemmings, 1:20 |
Level Chronology (Lemmings Touch) | |
Previous | Square Triangle |
Next | Lemra |
Feel the heat! is the twenty-first level of the Taxing difficulty in Lemmings. It is also the seventh level of the Taxing difficulty in Lemmings Touch.
Strategy[]
Assign Climbers to the first two Lemmings. Assign a Miner to the second Climber when it is nearing the steel block. Assign a Builder to the first Climber when it is at the right edge of the block. Ensure the Miner turns left when it hits steel. Immediately assign another Miner skill to it, so it can tunnel down to the other Lemmings. If the Miner becomes level with the floor but has not reached them, assign a Basher to it.
To avoid the Fire traps, the staircase must end between the two sides of the Exit portal. Until the Builder reaches this point, assign more Builders to it each time it runs out of stairs (in Lemmings Touch, one more will suffice; any more will be too tall for the Lemmings). If the staircase becomes too long, assign a Digger to the Builder at the appropriate point. If there is a dent in the steel block's top left corner such that the Lemmings cannot walk over it, assign a Builder to any Lemming over it.
Version differences[]
- Atari Lynx
- The release rate is only 50.
- Five Builder skills are available.
- The exit is located on a pillar rather than a rock.
- 2006 Remake
- 3 minute time limit.
Access codes[]
- Acorn Archimedes and Atari Lynx: LOCKANDKEY ("Lock And Key")
- Amiga: FAJHLFHBHW
- DOS:
- Macintosh: GCJUNNHBHU
- Sega Genesis: YPDTN (America) / FKBNH (Europe)
- SNES: JLHFSRF (NA) / ODNASAN (JP) / QNWFKVZ (EU)
Gallery[]