- For the level in Lemmings Paintball, see Easy Peasy Lemming Squeezy?.
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| Easy Peasy Lemming Squeezy | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Tutorial |
| Column | 1 |
| Level # | 1 |
| No. of Lemmings | 50 |
| Requirements (Lemmings Touch) | |
| One Star | 1 Lemming, 6:00 |
| Two Stars | 13 Lemmings, 4:30 |
| Three Stars | 25 Lemmings, 3:00 |
| Level Chronology (Lemmings Touch) | |
| Previous | None |
| Next | Open Door Policy |
Easy Peasy Lemming Squeezy is the first level of the Tutorial difficulty in Lemmings Touch. As the first part of the Tutorial, it is the only level that is unlocked at the start. Once it is completed, Open Door Policy is unlocked.
Strategy[]
Before starting the level, the game prompts the player to use the touchscreen to scroll through sections of the level. The game then prompts the player to start the level by tapping the Entrance. Once this is done, Lemmings begin to fall into the level.
The first section of the level consists of flat ground. After four Lemmings have spawned, the game automatically pauses and explains how to use the L button to pause or unpause the game. The player must press the L button once to pause the game, then once again to unpause it, to continue.
After a few seconds, the game will freeze all Lemmings and instruct the player to drag two fingers together along the screen to zoom in and out. Once this is done, the Lemmings will move again. The first will approach a ramp with a gap in it, once again pausing the game. The game instructs the player to tap this Lemming to open the skill cloud and select the Builder skill.
While the Builder bridges the gap, the game instructs the player to exit the skill cloud by touching any other part of the level screen. Once the staircase is finished, the Lemmings will walk up the ramp and approach its edge. The game pauses as they begin to fall, explaining how to use the Trampoline, an andjustable object.
The game unpauses when the Trampoline is aimed to the right. After a few Lemmings have used the Trampoline, the game instructs the player to move the slider on the Entrance to increase the release rate. After this, all Lemmings will be able to reach the Exit. The game informs the player about the fast forward function, enabled by holding the R button. After it is enabled, the game explains the meaning of the menu elements on the screen.
Quotes[]
"Touch and drag the screen to view the level."
"Touch the UFO entrance to release the Lemmings and start the level!"
"Pressing the "L button" will pause and resume… press now to continue."
"Press the "L button" again to resume."
"Pinch the screen to zoom in and out!"
"Now, touch the flashing Lemming…"
"This is the skill cloud. You use it to assign skills to the selected Lemming. Touch the flashing Builder icon to bridge the gap."
"The skill cloud let's (sic) you assign skills to the selected Lemming. Drag the cloud around with your finger and touch anywhere else to close it!"
"Now, let's play with the Trampoline."
"Touch and hold the Trampoline and drag left or right to set its angle. Drag it all the way to the right for now."
"To change how fast the Lemmings appear, drag the slider to the right on the entrance."
"No need to wait…hold down the "R button" to speed up time!"
"The top-left shows how much time is remaining. The bottom-left of the screen shows the number of Lemmings alive and the number of Lemmings you need to save."
Notes[]
- The level's name is a pun on "easy peasy, lemon squeezy", which is fitting considering it is the first level of the game.
