Lemmings Wiki
Tribe Highland Tribe
Level # 10
Maximum loss for Gold One
Time 4:00
Skills Available 05 Exploders
02 Platformers
04 Attractors
01 Ballooner
05 Jumpers
03 Sliders
01 Rock Climber
02 Mortars
Level Chronology
Next Award

EAT MY SHRAPNEL !! is the tenth and final level of the Highland Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Turn the fourth lemming into an Attractor when he's at the bottom of the hill after the entrance. One lemming will be able to continue walking so give him the Ballooner skill just before he falls down into the water. Immediately after, give him an Exploder skill and use the Fan if needed to get him as close to the thin breakable portion of the right wall so that when he blows up he chips away a part of it.

Release the second lemming by making him jump and make him a Rock Climber. Make him jump so that he latches onto the wall that was chipped. When he enters the hole made by the Exploder, give him a Mortar. He should blast through the rest of the wall and the blast should send him flying backwards but he will hit the left wall and fall through the hole he just created. When he finds his way back down and is heading left, use the two Platformer skills to seal off the water. Release the other lemmings by making the Attractor jump so that they can all get to the exit.

100% strategy[]

Youtuber A Tactician from the Plains has demonstrated that it is possible to save 100% on this level as seen here: https://www.youtube.com/watch?v=BXsKnHOA8iA

Make the first lemming a Slider and make him jump so that he grabs and begins going down the steel wall. Have the second lemming jump against the wall so he bounces back and lands on the land facing left and quickly give him a Mortar. If executed correctly, the blast will send the other lemmings back while simultaneously sending the Slider towards the shoreline, preventing him from drowning. Quickly make one of the lemmings approaching the crater an Attractor to prevent casualties. Meanwhile, give the Slider a Mortar while he's standing under the overhanging cliff to send him back facing left and use the Platformer skills to seal off the water. Make the Attractor jump to allow all lemmings to march towards the exit.

SNES strategy[]

Make the first lemming just twice to get ahead and turn the third lemming into an Attractor. Make your Trailblazer a Slider then make him jump over the gap so that he latches on the steel wall and descends. Before he drops into the water, make him a Shimmier. After the makes his way up the ramp, make him jump off the edge while he's going left so that he does not change direction. Make him a Platformer twice to seal off the water tank and release the other lemmings by using your last Jumper skill on the Attractor.

Version differences[]

Game Boy/Game Gear
  • Renamed to "EAT MY SHRAPNEL".
  • Time limit increased to 6 minutes.
  • The gap in the starting platform leading to the water below is wide enough for a Ballooner to pass through.
  • The two Mortar skills were replaced with two Shimmier skills.
  • There is a notable space in the steel wall directly above the water.

Access code[]

  • Game Boy/Game Gear: NAJTSFBS