In Lemmings: The Puzzle Adventure, the Dynamite instruction allows lemmings to plant dynamite.
The Dynamite is an instruction for a lemming to drop a bundle of dynamite sticks that detonates using a 5 second countdown. It can be placed on any empty space over the ground, over holes or edges, or in any lemming-built structure and is consumed by the first lemming to reach it.
- Dynamite costs 1 energy to assign
- Dynamite blows up all destructible tiles and lemming-built structures in and around the explosives at the time of explosion, blasting a 3x3 tile area which also kills lemmings
- After dropping the bomb, the Bomber turns around to flee the blast radius
- Dynamite can be immediately set off by explosions (example, the Destroy instruction) and likewise sets off any explosive agent within its blast area (such as other dynamite, mine traps, and explosive block traps)
- Dynamite interacts with any traps that directly kill lemmings
- Laser beams, smoke monsters, explosive traps like mine traps, fire traps, electric traps, and any physical trap that kills lemmings (retractile spikes, falling rocks, saw traps) all trigger dynamite to immediately explode
- Any dynamite that falls into water simply disappears into it
- The dynamite timer might not start at all if the Bomber dies right after placing the dynamite
- Using dynamite to destroy gold blocks do not reward players gold
Recurring bugs[]
- Using dynamite on top of stairs sometimes results in odd lemming behavior including but not limited to:
- Dynamite instruction getting ignored by lemmings
- Lemmings not turning back
- Lemmings falling off the stairs into the space below
Patch notes[]
Dynamite was introduced in version 7.1 "The Big Bang!" update. It originally costs 3 energy and was only unlocked at XP level 25.
Starting version 7.5 "Instructions Unleashed", the instruction is unlocked from the beginning of the game. Shortly after the release of v7.5, another adjustment was made to permanently reduce the energy cost to just 1 energy.