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Duality | |
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Statistics (Lemmings Touch) | |
Difficulty | Taxing |
Column | 5 |
Level # | 25 |
No. of Lemmings | 30 |
Requirements (Lemmings Touch) | |
One Star | 15 Lemmings, 9:05 |
Two Stars | 20 Lemmings, 4:45 |
Three Stars | 25 Lemmings, 3:45 |
Level Chronology (Lemmings Touch) | |
Previous | Cascade |
Next | A Hard Days Lemming (Hard) |
Duality is the twenty-fifth and final level of the Taxing difficulty in Lemmings Touch. As part of the fifth column of Taxing, it is unlocked after at least five stars are attained from levels in the fourth column.
Strategy[]
This level has two Entrance portals, each in a room occupying half of the level's space. The bottom room has a peak, which is next to a floating platform with a blue terminal switch on it. Assign a Builder to any left-facing Lemming at this peak's tip, so that it can activate the switch. This switch's button opens a pair of blue doors, one at each room's left side, revealing more of each room.
Beyond the top room's door is an acid pool; assign three Builders to whichever Lemming first reaches its edge, and assign a Blocker to any Lemming left of the top room's Entrance. Assign a Basher to the Builder once it is above the pool's other side, which is guarded by walls. Meanwhile, beyond the bottom room's door is a shorter acid pool with a pole behind it; assign a Builder to each of the first two Lemmings who reaches its edge, and assign a Blocker to any Lemming left of the bottom room's Entrance.
Assign a Builder to either of these two Lemmings as soon as it turns right; it will finish building at the wall. Assign a Builder to either Lemming once it turns left at this wall. Both Lemmings will reach a platform at the pole's top, which has a red terminal switch on it. This switch's button opens a pair of red doors that reveal further sections of each room. Assign a Builder to the remaining Lemming once it reaches the platform's left edge.
The bottom room's left end houses the Exit portal, which is behind a pair of green doors; assign an Exploder to this room's Blocker to free all its Lemmings. Back at the top, assign a Basher to the leftmost Lemming when it is facing left; this will destroy the left wall and allow it to go past the red door. Beyond this door is a pile of destructible rubble leading toward a wall. Assign a Basher to the Lemming next to this wall.
The Lemming will reach a green terminal switch. This switch's button opens both green doors, one of which will lead all bottom Lemmings to the Exit. Assign an Exploder to the last Blocker to free all remaining Lemmings; the Lemmings will land in a hollow space inside the floor, so assign a Builder to any left-facing Lemming to get them out. Assign a Basher to the frontmost one as soon as it is next to the destructible rubble. This will lead into a middle route, where the top green door is. All Lemmings will have reached the Exit.