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ONMLWild18
1
IconminusIconplus
0
Iconclimber
0
Iconfloater
11
Iconbomber
0
Iconblocker
15
Iconbuilder
0
Iconbasher
0
Iconminer
0
Icondigger

Statistics
Difficulty Wild
Level # 18
No. of Lemmings 80
To be Saved 75% (60 Lemmings)
Release Rate 1
Time 3 Minutes
Level Chronology
Previous The Chain with no name
Next Lemmingdelica


Dr Lemminggood is the eighteenth level of Wild, featured in Oh No! More Lemmings.

StrategyEdit

The first two lemmings must be made Bombers the instant they appear in the entrance. Then the third lemming is turned into a Bomber as soon as he lands under the entrance, while the fourth lemming is made a Bomber just two steps after that same spot. This will not only create a hole through the first pipe, but also through the two narrower pipes below, thus minimizing casualties.

The fifth lemming must build over the hole created by the first two Bombers while the sixth lemming is allowed to drop down and act as a Trailblazer. The seventh lemming will also need to build to help seal the Bomber's hole. Your Trailblazer must build up to reach the middle pipe before the exit. If he collides and turns left, have it build up to the main pipe structure to turn him back right. Then have him build to the top pipe that crosses over the gap before the exit. Have a lemming just appearing in the entrance bomb through the ramp holding the other lemmings back and raise the release rate to 99.

Access codesEdit

  • Amiga: IHRUFMCKDQ / KHSUFMCKDD
  • DOS:
  • Macintosh: IHRUFMCKDQ
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