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Dottodotmap

Dot to Dot
Statistics
Difficulty Tricky
Level # 12
No. of Lemmings 80
To be Saved 38% (30 Lemmings)
Time 12 Minutes
Level Chronology
Previous A head above the rest!
Next Shadow Maze

Dot to Dot is the 12th level of the Tricky difficulty and the 32nd level overall in 3D Lemmings.

Skills[]

Strategy[]

Throughout this level, lemmings are going to walk off of incomplete builder ramps to their deaths. This is inevitable.

Let the first lemming walk off the starting platform, then making him a Turner, sending lemmings to the right. Make the next lemming build twice to platform 1 after he hits the Turner, the make him a Turner to send lemmings to the left. Next lemming builds twice to platform 2, then is made a Turner sending lemmings left.

Let the next lemming walk off of platform 2, build twice to platform 3, then making it a Turner to send lemmings right. Have the next lemming walk off of platform 3 then build twice to platform 4. Let him walk off of platform 4, then make him a Turner sending lemmings to the left. The next lemming must build thrice after hitting the Turner, but then makew him a Bomber after he placed his 15th tile so that he doesn't overshoot platform 9. The first lemming to land on platform 9 must be made a Turner to steer lemmings to the left.

Let the next lemming walk off of platform 9, build twice to platform 10, then make him a Turner sending lemmings right. Let the next lemming walk off of platform 10 , then make it a Turner to send lemmings to the right. The first lemming to hit that Turner must drop onto another platform, then also be made a Turner sending lemmings to the right. The first lemming to hit that Turner must drop down two platforms, and then be made a Turner sending lemmings to the right. The next lemming must drop down one platform and then be made a Turner sending lemmings to the right.

The first lemming to hit that Turner must build twice to reach platform 11, then be made a Turner to send lemmings to the left. The next lemming to hit that Turner must build twice to reach platform 12, then be made a Turner steering lemmings to the left. The next lemming to hit the last Turner must build twice to reach an unnumbered platform facing camera 4. Then let it drop down one platform and build twice to reach the exit. Raise the release rate to 99, then nuke the Turners when there are no more lemmings walking around.

Access codes[]

  • PC / Playstation: METAVURT
  • Sega Saturn: QUINCUNX
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