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Don't send me up there! | |
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Statistics | |
Difficulty | Tricky |
Level # | 10 |
No. of Lemmings | 99 |
To be Saved | 100 |
Time | 4 Minutes |
Level Chronology | |
Previous | Down the hatch |
Next | 3rd time lucky (Taxing) |
Don't send me up there! is the tenth and final level of the Tricky difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. As the tenth level of the Tricky difficulty, it also requires the player to win at least seven levels from the Tricky difficulty to be unlocked.
Strategy[]
The Lemming spawn at the left side of the level, atop a bridge. Below the bridge, there is a platform surrounded by acid pools, which has the Exit portal at its left edge and a wall at its right. Assign the Digger to the first Lemming once it has reached the part of the bridge above the platform.
Two Lemmings should be able to walk over the hole the Digger creates, while the rest will reach the Exit. At the right portion of the bridge lies a Cloning Machine and, ahead of it, a Digger skill and a Teleporter. Assign a Builder to one of the Lemmings so that it is almost at the same column as the platform's wall, then assign a Digger to this same Lemming after the other one has picked up the Digger skill. Ensure the Lemming is able to land in front of the wall so that it can turn towards the Exit.
Both the Lemming and its clone are taken to a long floating platform above. Ahead of them is another Digger skill, but beyond that point lies a statue trap. Assign a Builder to the clone to stall it behind, and assign the Digger to the other Lemming immediately after it picks up the last Digger skill. It and the clone should safely land on the end of the staircase and onto the platform with the Exit. Set the release rate to 99.